Koenig Krieg Version 4 This new edition allows players to not only re-fight battles during the wars of Frederick the Great, but also the Great Northern War, Napoleonic Wars, American Civil War, War of Triple Alliance, Mexican-American War, Zulu Wars, Crimean, Franco-Prussian and Austro-Prussian wars as well. It has taken a few years now of game testing and...
Koenig Krieg v4: General's Compendium Content: Authors musings and design notes for Koenig Krieg. In depth explanation of formations. The Parade Handbooks and how to build an army. Points based games Victory rules. 12 Battlefield Scenarios and special rules. Optional rules, like night fighting and wagons. A sample turn. Sneak Peak Generic Parade Handbooks...
The SYW Battle Series (SYWBS) games are playable grand-tactical studies of battles of the Seven Years War. The series’ intent is to show how command operates on the battlefields, using the weapons and tactics of the period. The system emphasizes command & control and playability. The games all share the following characteristics: Scale = 200-220 m/hex...
In June of 1757, Frederick the Great and his highly trained Royal Army of Prussia approaches an Austrian army encamped along a low range of hills. Hoping just one more victory will force the Austrians to sue for peace, Frederick sets in motion his master tactic, the "oblique maneuver" against the enemy right flank. Only now the Austrians are under a new...
Die Kriegskunst is a Seven Years War miniatures wargaming rules set based on the General de Brigade system. From the designer's website: One of the biggest differences is the figure scale (1=40 rather than 1=20). Then there's the way you move your units around. In GdeB the orders system means that you can't always do what you'd like and when you would like...
The SYW Battle Series (SYWBS) games are playable grand-tactical portrayals of battles of the Seven Years War. The series’ intent is to show how command operates on the battlefields, using the weapons and tactics of the period. The system emphasizes command & control and playability. The games all share the following characteristics: Scale = 200-220 m/hex...
This game is an asymmetric hunt between the Beast and the Investigators. One player plays as the Beast, the others are investigators. The Beast wins by killing 25 victims before the end of the game, the investigators win by uncovering the Beast's identity or by preventing it to claim 25 victims. A game plays over 3 years with 4 seasons each (= 12 rounds):...
In 1754, a young George Washington blundered into an ambush in the woods of Ohio that killed a French diplomat and started a bloody six year war for control of France's vast Great Lakes empire in North America. In this exciting solitaire game by Charles S. Roberts Award winner R. Ben Madison, you sail your ships of the Line to keep supply lines open to...
La Grande Guerre is a miniatures wargame designed for entire large battles of the age of Continental linear warfare during the 18th Century. The rules abstract details the brigade level into combat factors and modifiers. When brigade bases contact one another, the infantry/cavalry combat system combines all actions troops took within musket range of one...
Lace Warfare: Tactical Level Combat in the Age of Reason primarily covers the Austrian Succession, Seven Years War, French and Indian War, and American War of Independence, but can also be employed for the War of the Grand Alliance, War of the Spanish Succession, and the Great Northern War. Lace Warfare uses miniature model soldiers on a table laid out...