Horse and Musket: Dawn of an Era is a simple tactical game system that covers the development of musket warfare from Vienna in 1683 and Sedgemoor in 1685 to Appomattox in 1865. Volume I will cover warfare in the west from 1683-1720, when the bayonet replaced the pike. The battles included are... Vienna - September 12, 1683 – “We came, we saw, and God...
Description from the publisher: Horse and Musket: Sport of Kings is the first expansion to Horse & Musket: Dawn of an Era. This volume will cover warfare from 1721-1748, when linear musket combat approached its apogee. Large armies of well drilled infantry used volley fire and bayonet charges in set piece battles. Horsemen were used almost exclusively for...
Description from the publisher: Horse & Musket: Crucible of War is the second expansion to Horse & Musket: Dawn of an Era. This volume will cover warfare from 1749-1767, when linear musket combat was at its apogee. This era was dominated by the world sweeping Seven Years' War. The war saw dramatic shifts in fortune, but when all was over Prussia survived...
After the Seven Years’ War, the forces of revolt and revolution gathered strength. First there were protests in the 13 American colonies as well as a minor rebellion in Louisiana, and a short but sharp guerilla war in Corsica. The great powers though continued on, making a few concessions but assuming their power was unbroken. Then came Lexington, where...
Horse and Musket Annual Number 1 is the first fan expansion to Horse & Musket. It will add new scenarios for owners of Volumes I-III and some optional rules for greater realism. The scenarios include... The Boyne - July 11, 1690 – Lillibullero Steenkerque - August 3, 1692 – The End of the Pike Torroella - May 27, 1694 – The Flight of the Spaniards Zenta -...
Horse and Musket Annual Number 2 is the second fan expansion to Horse & Musket. It will add new scenarios for owners of Volumes I-III and Horse & Matchlock. The scenarios include... Höchst - June 20, 1622 – Pyrrhic Crossing Nördlingen - September 6, 1634 – The Empire Strikes Back Adwalton Moor - June 30, 1643 – Stuart Triumph in the North Roundway Down -...
Horse and Musket Annual Number 3 is the third fan expansion to Horse & Musket. It will add new scenarios for owners of Volumes I-IV and Horse & Matchlock. The scenarios include... Thionville - June 7, 1639 – Piccolomini’s Pinnacle Tippermuir - September 1, 1644 – “Jesus and no quarter!” Bysjön - December 22, 1644 – Buttons for Bullets Inverlochy - February...
Horse and Musket Annual Number 4 is the fourth fan expansion to Horse & Musket. It will add new scenarios for owners of Volumes I-V and Horse & Matchlock. The scenarios include... Alford – July 2, 1645 – “I found myself so slighted” Mohács – August 12, 1687 – 1526 Avenged Almenar – July 27, 1710 – Stanhope’s Great Charge Bassignana – September 27, 1745 –...
The Hunt for Blackbeard is on again. As Blackbeard, you must select your anchorage carefully, as you’ll need all your guile to survive. The hunters are coming — evade them, or prepare defenses and risk luring them in? As the Hunters, how long can you afford to press your stable of informants and arm your expedition? You know Blackbeard: he will not sit...
A miniatures wargame intended for classroom use with two teams of students (grades 6-8). The game is designed to be played using 1/72 scale miniature figures. Free print-and-play paper miniatures are also provided for use with the rules. “Ticonderoga was a French fort near Lake Champlain in Upper New York state. It acted as a guard to the approach to...
“Charles XII became the King of Sweden in 1697 at the age of fifteen. He inherited a sizable empire and one of the best armies in the world. Sweden's rivals thought they could take advantage of the young King. The Great Northern War (1700 - 1721) was a military struggle between Sweden on one side, and Russia, Denmark, and Saxony-Poland on the other." "In...
In Im Schatten des Sonnenkönigs (In the Shadow of the Sun King) players are noblemen in 18th century France who are trying to gain the most influence. Players collect cards representing five abilities. Also they collect power and gold (both represented by cardboard chips). Every turn, a player gets one more card (selected from 1-3 cards turned over)....