This expansion contains: Four new classes: The Bard: Can avoid fight three time a day by rolling his magic or under. The Wise Woman: Her fortune never goes below 2. Lost Childrens: Play as two characters, or two players play one of each. The Brother is more proficient at fighting than her sister, who is more adept in magic. The Gentleman: Starts with 100...
Storyteller is a co-operative boardgame with one Game Master, called the Storyteller, and up to three other players called “Adventurers”. The Storyteller is the player who controls the enemies in the game, and who narrates the story and encounters throughout the game, all of which are written on their own cards. The Adventurers engage in different...
Games, activities, and other creative ways to use Storyteller Cards: Fantasy and Storyteller Cards. The Manual includes rules for different ways to play. From strategic coloring to push-your-luck storytelling, there are game variations for everyone. Many variants are story based gaining points for each card played, best poker hands and matching card...
In Storytelling, players choose one of the four tales to play. One of the players becomes the Storyteller and he will read the tale cards, explaining the tale to the rest of the players. In his turn, the player must find the tiles with the pictures that the tale card shows. If he find all the pictures, he will gain the tale card. At the end of the game...
StoryWorld is a card game whose main objective is to tell a story among all the players using their imagination and creativity. It's a game without language dependence for all ages that guarantees really fun moments. Ideal for children, fun for adults. It's not a competitive game, rather it is a collaborative game that seeks to strengthen teamwork and...
STRIFULL tells about the period of the Heretic Wars on the continent of Auslend, in the universe of Strained Kingdoms. Choose your side, feel yourself on the battlefield amid swords, shields, storms and energetic explosions, and achieve glorious victory…or your own destruction. Each of the factions has 60 Troop Cards (3 copies of 20 cards), 3 Leader Cards...
The Strange Forgeries Of Mr. S.C.Rheber is a Game Of Induction about selling and buying fake art and it involves logic, pattern recognition and inductive reasoning: one player will impersonate the Game Master (known as "Gallerist") and 2-6 other players will be "Collectors", wherein the player with the most Millions wins the game. Official Rules: .PDF...
Play The Strange Forgeries without wasting paper… or give a second life to your old scribbled papers in a fun mini game. Draw and Erase on one side: to replace the paper sketch pad sold with the core game Mini Game on the other side: Give your old sketches made on paper a second life! You will need them in the Bestiary Expansion Pack's bonus mini game:...
From the publisher: Strange Grogge is a set of black powder fantasy skirmish rules, designed for 28mm scale battles between orcs, dwarves, elves and other popular fantasy races. Written by Mike Baumann, Matthew Hartley and Steve Blease Strange Grogge is set in Wessex Games� fantasy realm of The Land, centering around the pirate infested region known as The...
Strange Occurrences At Sea (SOS) is a turn based, asymmetric action game for 2 players. One player takes command of a vessel and her crew as they brave treacherous waters on the open ocean. The other controls a vicious sea monster, intent on sinking the misguided ship, and killing all its crew. Each turn the monster and the crew act in turn; can the...
From the publisher's blurb: Strange Synergy is built around 100 different Power Cards... superpowers, mutations, skills, gadgets. Each warrior starts with three different powers. You choose the combination! Can you create the unbeatable team? Can you win against superior powers? No two games are the same. How many ways can you make four different teams of...
From the Publisher: Written by Matthew Hartley and Steve Blease, Strange Tydes is a fun and simple game to play of fantasy age of sail naval warfare. Use ships based on historical equivalents of the eighteenth and nineteenth centuries, the way only an Orc or Dark Elf can. Pit the wooden walled men o'war against the erratic ironclads of the Dwarven...