‘61-‘65 is a fast play, Company-level American Civil War game based on the popular Song of Blades mechanics. Playable with 40-100 miniatures per side in less than two hours, ‘61-‘65 puts you in command of a Union or Confederate Company, with a Captain and several Lieutenants, Sergeants and Corporals. Send your skirmishers ahead, keep a tight formation and...
This is an abstract strategy game with an American Civil War theme. Players maneuver on a geometric point-to-point network of spaces with a "river" and "bridges" across the center. Each player controls an army of wooden pawns representing a general, a war correspondent, a colonel, three lieutenants, etc. The first player to capture or pin all of the enemy...
Skirmisher 3 is the third magazine in the award-winning Great Campaigns of the American Civil War (GCACW) series of games. Skirmisher 3 is centered around the module Atlanta Is Ours (AIO), so it is recommended that players should own this game to fully enjoy all the elements of Skirmisher 3. Skirmisher 3 contains the following scenarios and articles: “The...
The philosophy behind the rules is the primacy of human actions as opposed to the cumulative material effects of ballistic combat. In the chaos of battle, humans begin to ignore the increasing material flotsam around them and fall back on their training. Small Deadly Space portrays this reality by reducing the pages of material modifiers, which we think...
Smooth & Rifled: The American Civil War is an ACW supplement for Smooth & Rifled It includes additional rules and army list for the Union and Confederacy. ADDITIONAL RULES Bayonets - Re-loading a Muzzle loading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed. Miniatures are supposed to start the game with unfixed...
Somewhere far beyond: Prairie Grove 1862 is a print & play only wargame, on this battle fought in Arkansas 7th December 1862, as a sideshow to the principal theaters of war during the American Civil War. It is the second entry in a system premiered with the succesfull and Charles Roberts Award nominated Innocence Lost: the battle of Bull Run. It is a...
Based upon GT Publishing's Commit the Garde! rules for Napoleonic warfare, Sound the Charge! is intended to simulate battles of the American Civil War on the grandest of scales. Based upon the Napoleonic rules Commit the Garde! entire epic battles are represented in Sound the Charge! No longer must the players extrapolate the results of the entire battle...
The first add-on scenario for Sound the Charge! Published just in time for the 150th (okay, the 150 1/2th) anniversary of the battle which marked the High-tide of the Confederacy. This scenario pack actually includes 6 scenarios; the classic historical version of the battle (July 2nd and 3rd, 1863), the smaller meeting engagement representing the first day...
September 19th-20th, 1863 - September 19th-20th, 1863 – After successfully maneuvering the Confederate army out of central Tennessee, General Rosecrans proceeded to maneuver to take Chattanooga in order to threaten Atlanta. Successfully outflanking General Bragg, the confederates withdrew from Chattanooga and withdrew to a heavily wooded position on the...