SHILOH 1862 is Volume II in the Civil War Brigade Battle Series from Worthington Publishing. The game is brigade level with 100 men per strength point. Hexes are 250yds from side to side. The game system uses command control for units within 4 hexes of their leader may move adjacent to enemy units. It is a ugo-igo system that follows a basic move-combat...
From the publisher: Shiloh was an important American Civil War battle fought in April 1862. A surprise Confederate attack, led by Albert Sydney Johnston, nearly swept encamped Union defenders into the Tennessee River. The next day, a reinforced Union army counter-attacked and drove the CSA line back in confusion and retreat. A CSA victory might have ruined...
Shiloh: Bloody April, 1862 The design, by Paul Koenig, uses an evolution of the Intermediate Game from the old-Avalon Hill classic, Gettysburg ’77. Each game turn equals one hour, and each hex on the map represents 100 yards. Units of maneuver are double-sided brigades. Rules cover: roads, surprise, fatigue, rout, organization, ranged fire, reinforcements...
By the spring of 1862, the Union Army of the Tennessee, under Gen. Grant, had captured most of that state and was gathering at Pittsburg Landing to link with Gen. Buell’s Army of the Ohio and then move on to capture the vital Confederate railroad junction of Corinth, Mississippi. Confederate troops, led by Albert Sydney Johnston, were, however, gathering...
From the Decision Games' website: The Blue & Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses. There would never be a better chance to hit the Federals and inflict a decisive defeat on them than in April...
Shiloh Solitaire is designed to be played by one player who commands the Confederate army at the battle of Shiloh on April 6, 1862. Solitaire rules govern the actions of the Union side. There are four types of combat counters in the game: infantry and cavalry demi-brigades, division artillery, and Union gunboats. There are 16 one-hour turns in the game...
"Shiloh is a tactical level simulation of the largest single battle in US military history up to that date. Before the two-day battle was ended, elements of of three complete armies totalling 100,000 men had participated, as well as elements of the US Navy. At the end of the second day, over 23,000 men were casualties. The battle ws launched by the South...
Volume: 11 in the Blind Swords series is Shiloh: The First Day designed by Steve Carey. It is the largest game in the series with two 22x34 inch maps and 3 counter sheets. The include sevens scenarios, one of which is played on a small 8.5x11 inch map, 1 played on a 15x19 inch map, and 1 played on a 11x11 inch map for those who want small and quick fights....
"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart. Scale is 100 yards per hex, 3 minutes per turn, with 1 ship or regiment (of infantry, or equivalent in cavalry or artillery) per unit-counter. 27...
Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simulating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players...
On Unknown Fields: Scenarios and Fog-of-War Rules for Battles of the American Civil War This book provides nine fictional scenarios and fog-of-war rules for the American Civil War for use with many game systems. The scenarios are for medium and large battles. What is a miniature wargame scenario? At least a map, orders of battle, initial deployments and a...
Siege Warfare is a Customizable Strategy Card Game set in the rich history of the American Civil War. Plan your tactics and engage in epic battles with powerful commanders and military units. Players take turns playing units, ground, tactics, effects, and resources, and may engage opponents in combat or play cards that interact with other cards, players...