"It is June 26, 1862. The Army of the Potomac has fought its way nearly 70 miles from the mouth of the York River to a scant dozen miles from the Confederate capitol of Richmond, Virginia. McClellan with his army divided by the rain swollen Chickahominy Creek prepares to assault the city's earthworks. Suddenly, from the north of the Chickahominy, over...
Includes four battles of the Civil War. Each game has its own scenarios, 2 color 34"x22" maps, and 100 counters for each battle (400 total counters). Basic, Advanced and Campaign Rules in 16 page rulebook. Has a high Solitaire Suitability Rating. Rules are based on the Blue & Gray system originally created by Jim Dunnigan of SPI. Individual battles...
Seven Pines - The Battles of Seven Pines, May 31-June 1, 1862, and Savage Station, June 26-29, 1862. This is the twelfth game in the Civil War Brigade (CWB) Series from The Gamers. It covers the the battles of Seven Pines (May 31st - June 1st, 1862) and Savage Station (June 29th, 1862). The Seven Pines scenarios recreate the two days’ battle of Seven...
The SHOT & SHELL BATTLE SERIES recreates battles fought during the mid-nineteenth century at the brigade level. Each brigade is represented by an ID counter and several Step Counters so as to model the gradual attrition of combat strength over the course of a day's fighting. Divisions are Activated in alternating impulses, with each Activation (or...
Severed Union 1861-1865 is a historical miniature wargame, which is the first release from Gordon & Hague War-Games. The game uses 10mm pre-painted wargame miniatures to allow players to relive the greatest battles of the American Civil War. This game is a turn based in which each player will take turns moving, firing and charging. There are multiple ways...
Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bolitho, all can lead their men into battle with these much heralded rule set. The rules are written with an emphasis on the Napoleonic Wars but include rules...
Terrible Sharp Sword is a supplement for Sharp Practice, covering the American Civil War with a complete list of rule amendments that allow you to recreate this heroic and desperate struggle on the tabletop. In addition to the complete rule changes for the Civil War Terrible Sharp Sword includes a complete campaign system, allowing you to recruit your...
In search of adventures for your Sharp Practice characters? If so you have just found them with Dawns & Departures, the campaign handbook for Sharp Practice, providing endless campaign options with our easy to manage and fun to play Narrative Campaign system. 79 pages in length, Dawns & Departures provides everything you need to generate your campaign...
A detailed tactical simulation of the Battle of Antietam. Uses James Murphy's Battles of the War of the Rebellion rule set. Published in 1978, 100yds/hex; 15 min./turn. 21 different types of terrain on the TEC. Morale ratings from 11-66. 12 point unit facing and flexible extended line options. As a result of a morale check a unit can take cover, become...
A Shenandoah American Civil war Miniatures Campaign System for the James river Campaign. The Penisula Campaign Module if the first follow up to Shenandoah. The basic system is mostly unchanged. What this module offers is a new map and vehicle to give meaningful strategic reasons for your ACW miniatures battles.. Map system for running the campaign using...