By the spring of 1862, the Union Army of the Tennessee, under Gen. Grant, had captured most of that state and was gathering at Pittsburg Landing to link with Gen. Buell’s Army of the Ohio and then move on to capture the vital Confederate railroad junction of Corinth, Mississippi. Confederate troops, led by Albert Sydney Johnston, were, however, gathering...
From the Decision Games' website: The Blue & Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses. There would never be a better chance to hit the Federals and inflict a decisive defeat on them than in April...
Shiloh Solitaire is designed to be played by one player who commands the Confederate army at the battle of Shiloh on April 6, 1862. Solitaire rules govern the actions of the Union side. There are four types of combat counters in the game: infantry and cavalry demi-brigades, division artillery, and Union gunboats. There are 16 one-hour turns in the game...
"Shiloh is a tactical level simulation of the largest single battle in US military history up to that date. Before the two-day battle was ended, elements of of three complete armies totalling 100,000 men had participated, as well as elements of the US Navy. At the end of the second day, over 23,000 men were casualties. The battle ws launched by the South...
Volume: 11 in the Blind Swords series is Shiloh: The First Day designed by Steve Carey. It is the largest game in the series with two 22x34 inch maps and 3 counter sheets. The include sevens scenarios, one of which is played on a small 8.5x11 inch map, 1 played on a 15x19 inch map, and 1 played on a 11x11 inch map for those who want small and quick fights....
"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart. Scale is 100 yards per hex, 3 minutes per turn, with 1 ship or regiment (of infantry, or equivalent in cavalry or artillery) per unit-counter. 27...
Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simulating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players...
On Unknown Fields: Scenarios and Fog-of-War Rules for Battles of the American Civil War This book provides nine fictional scenarios and fog-of-war rules for the American Civil War for use with many game systems. The scenarios are for medium and large battles. What is a miniature wargame scenario? At least a map, orders of battle, initial deployments and a...
Siege Warfare is a Customizable Strategy Card Game set in the rich history of the American Civil War. Plan your tactics and engage in epic battles with powerful commanders and military units. Players take turns playing units, ground, tactics, effects, and resources, and may engage opponents in combat or play cards that interact with other cards, players...
A SIMPLE CIVIL WAR GAME DELUXE © 2004 Simple wargame rules for re-fighting the Battle of Gettysburg Game includes: 16-page rule book 32-page Armies of Gettysburg (Ratings for all regiments and leaders) 50 card movement and firing deck of cards (using Avery Business Card Template 5377) Full Color cover sheet with “Grand Battery” errata on reverse side...
Simple GBACW replaces the Series Rules of GMT’s acclaimed Great Battles of the American Civil War series. Now players can use the GBACW maps and counters to recreate Civil War battles with shorter, 16-page rulebook, allowing them to play even the largest scenarios to conclusion in a fraction of the time. The rules retain the feel of linear combat in the...
Julius von Verdy du Vernois entered in the Prusian Army in 1850, he took part in the campaign on the upper Elbe and after this was promoted to the rank of lieutenant-colonel. Shortly, Verdy du Vernois became a reputed General and one of Moltke's principal assistants. Among his works as a lecturer at the War Academy he developed a new wargame inspired in...