Fighting Steam! is a simulation of naval combat during the U.S. Civil War. The players control the vessels that took part in the battles on either the Union or Confederate sides. Each turn represents about 7 minutes. Each movement/range point equals about 100 yards. Each counter represents an individual ship that took part in the battles. There are 10...
Rules for American Civil war battles at the brigade level and suitable for battles with forces representing 15,000 to 1000,000 men. Figures are based on stands representing 150-200 men, with a unit consisting of roughly 4-14 stands. It uses alternate moves, with a pair of moves being equivalent to 30 minutes real time. The rules consist of a single book...
The Great Western Battles book for Brigade Fire and Fury: Wargaming the Civil War with Miniatures contains orders of battle and maps for: Shiloh Corinth Stones River (Murfreesboro) Champion Hill Chickamauga Atlanta Many scenarios contain special rules and "what if" variations. The designers suggest that players play no more than one corps each, as...
Fire & Bayonet are simple Miniature Wargame Rules for the American Civil War at the battalion / regiment level. Core rules to be used for other periods in future expansions. In Italian. Fire & Bayonet: Regolamento per battaglie con miniature in scala 28mm ambientate nella guerra civile americana comprensivo di liste degli eserciti. Veloce da apprendere e...
A Firebell in the Night is a brigade-level set of rules for conducting battles of the American Civil War using miniature figures. Virtually any mounting system will work. Distances on the colorful charts are listed for both 15mm and 28mm. Developed over several years in conjunction with wargamers, re-enactors and ACW historians. Innovative movement and...
"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and...
During Robert E. Lee's first invasion of the North, Lee learned of a threatening Federal advance East of Hagerstown, Maryland. Because Stonewall Jackson was besieging Harper' Ferry, he instructed Daniel Harvey Hill to hold the South Mountain passes in the rugged Blue Ridge, just East of Boonsboro. It was essential to delay McClellan’s progress so Jackson...
Firepower is written by three of the greats of the wargaming industry, Alessio Cavatore, Michael and Alan Perry. Its designed as a fast play set of rules for the period of the American Civil War, and gives a flavour of the period without too much depth. This box includes 2 Generals, 145 Infantry, 12 Cavalry, 18 Artillerymen, 4 guns, 1 farmhouse, over 4...
"First Blood" brings two battles, both of which occured at Bull Run/Manassas, Virginia, into the Great Battles of the American Civil War game system. The First Battle of Bull Run puts the green Union army on the road south to what everyone expects to be the only battle in a short war. But Major General Irwin McDowell's larger force meets the rebel army...