Game description from the publisher: July 21, 1861: In northern Virginia two raw armies prepare to do battle in what each believes will be a short war. Spectators have gathered for the spectacle. Both sides are in for a shock as this will be the first major battle in a war that will last another four years and consume 600,000 lives. Now for the 150th...
Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to...
These rules are designed to fight skirmishes during the black powder era. This rulebook is extremely versatile because it easily covers many conflicts of the 18th and early 19th century; from Napoleonics to the War of Spanish Succession, and covers the wars in America: French Indian War, American War of Independence, War of 1812 and the American Civil War....
Flames in the South is a set of rules for the American Civil War, allowing players to recreate the open warfare and firepower of the ACW in a way that emphasises the role played by the Gentlemen and Officers of the period. Players will need to seize control of every situation, in order to win the day with sweat and tears, as brother fights brother. The...
Flanks of Gettysburg is a two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp’s Hill on July 2, 1863. Each assault is a separate game based on a chit-pull system that can be completed in several hours. Historically the Union bested rebel forces on both flanks because it fed enough...
FlipFight is a series of strategic manual dexterity micro-games. Battle of Gettysburg is the first game in the FlipFight series. The game pits Union and Confederate forces against each other in the pivotal Battle of Gettysburg during the American Civil War. The players assume the roles of field commanders during the battle with access to different cavalry...
Floating Castles are miniature wargame rules to simulate naval warfare during the 1860-1885 period. The rules cater for any scale with distances measured in yards and speed in knots, converted into inches or fractions. You'll need D10's as the rules are based around percentage rolls for most outcomes. The sequence of play is straightforward and is based on...
This game is best suited for eighth grade students (age 12 and up) studying American history. It is designed for use in conjunction with lesson plans that cover African-American History around the time of the American Civil War. Object of the game is to be the first player to arrive in Toronto, Canada (square 128) with $50.00 Contents: Game board Decision...
from the publisher's website : It is the spring of 1862 and the Civil War is at a stalemate in the east. The Confederate Army, victorious at Bull Run, sits watching warily across the Potomac at McClellans 100,000 plus troops train and prepare for the coming campaign season. McClellan is being spurred by politicians and press to use the army he has molded...
Forty Dead men is an easy to play set of American Civil War Rules. The rules are simple to learn and very easy to play. Regimental sized actions are at the core of the rules and the basic maneuver element is the company (represented by up to 10 figures). The rules use D6 mechanics and an I go U go format with plenty of player interaction. The rules allow...