The battle of Chantilly at the regimental level. Old School style of civil war regimental command games. This game will have written orders/Battle Plans for each army. Battle Plans will play an important part in the games mechanics. The Focus here is on the command and control problems a commanding general would have. Fog of war and a lack of a Helicopter...
A semi-monster coverage of the 1863 Battle of Gettysburg. The game uses 2 22x34 inch maps with 200 yards to the hex along with 940 counters representing individual regiments and artillery batteries along with all the leaders down to the divisional level. The map covers quite a bit of the area around Gettysburg giving players plenty of room to maneuver....
from MMP website: This is it. As its sister game (This Hallowed Ground) did for Gettysburg and (This Terrible Sound) did for Chickamauga, A Fearful Slaughter strives to be the definitive Shiloh game. Unrivaled in size, scope, accuracy, and development, A Fearful Slaughter is a game on the battle to be savored and played repeatedly. It uses the popular...
Field Commander - Robert E. Lee builds on the design and gameplay of Field Commander - Napoleon to put the player firmly in control of the Army of Northern Virginia during the American Civil War, with the Union forces controlled by an AI. Fight in 5 Campaigns Seven Days Battles Second Manassas Antietam Chancellorsville Gettysburg Field Commander - Robert...
These rules came out of a vague sense of dissatisfaction with historical wargame rules in general. While researching historical battle reports, I continuously came across the situation that the side that kept its reserve uncommitted the longest usually held a great advantage. Unfortunately, this is the opposite of how wargames work. Usually, anyone who...
Fields of Honor - an Historical Simulation of Warfare in the 19th Century" is a set of miniatures rules for recreating the wars from 1843 to 1902 in five different unit scales from section to brigade. The 120-page book contains army lists and weapon data for 21 different wars, including the Crimean War, Mexican-American War, Americal Civil War...
Horse and Musket miniatures rules for the period 1700 to 1900. This is an innovative set of miniatures rules that uses both cards and dice to control various aspects of tactical battles, designed by Bob Jones of Piquet and Zouave fame. Play templates are provided to enable several wars within the period to be played immediately, while the players can...
Fighting Brothers - ACW rules Based on the Veni Vici Vici, Best Allies 18th century land battles rules. These stand-alone rules cover land battles in the American Civil war. The basic fighting unit is a regiment or a battery of artillery. These are grouped into brigades, with brigades grouped into divisions and for really large battles into corps. Turns...
This 2-player, strategy, board-game is staged during the entire 5 years of the American Civil War and is focused on what was termed the Eastern Theatre, principally Virginia and neighbouring States. The board is composed of 24x32 squares (18mm) (on a folded A2-sized map) and portrays the geography and transport system of the time. One player assumes the...
Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War. The rules can be used with...