The H.L. Hunley's Attack, February 17, 1864. LPS / ATO minigame from 2014. Released as a sheet of paper (half board, half rules) and counters. A solo game where the player is the captain of the Hunley, the Confederate Submarine that saw action off Charleston, South Carolina, in 1864. The goal of the game is to leave port, sink a blockading Union ship, and...
The Devil at the Helm is a set of miniatures rules for naval warfare in the ironclad and pre-dreadnought eras. From the introduction: "The years between 1850 and 1906 saw immense changes in naval warfare. "From lines of stately three-deckers, the great powers' fleets changed to a multitude of armoured warships, each unit of which represented a pinnacle of...
"Devil's Den: Hood's assault at Gettysburg" is a company/battalion level wargame simulation of the Confederate assaults against the Union positions at Devil's Den and Little Round Top on the second day of the Battle of Gettysburg. Scenarios; Major Battle scenario Assault on Devil's Den Assault on Little Round Top Optional game rules such as off map...
The Devil’s Own Day is a 2 player war game depicting the events of the Battle of Shiloh on April 6th and 7th, 1862. While certainly not the bloodiest battle of the war, it may well be the battle that set the tone of what a Civil War was really going to cost. NOTE: This game was designed as part of an ONE WEEK design challenge. Including all testing. I can...
On the morning of July 1st, 1863 a column of Rebel soldiers from Brig. Gen. James Archer’s brigade of the Army of Northern Virginia headed down the Chambersburg Pike from Cashtown, PA towards the town of Gettysburg in search of provisions. Since JEB Stuart’s cavalry was nowhere to be found, the Confederate column was actually being led by the cannons of...
“Put himself south of the enemy and follow to the death. Wherever the enemy goes, let our troops go also.” --General Ulysses S. Grant on the orders given to General Phillip Sheridan, August 7th, 1864. “…as [the 23rd Ohio] rose from the bank, away went my boys as though ten thousand devils were after them.” --Confederate General John B. Gordon, following...
The Devil to Pay are fast playing wargaming rules for American Civil War miniatures. They focus on the challenges and excitement of commanding an infantry brigade, while at the same time delivering that most valuable commodity in wargaming - FUN. If you are looking for a set of rules for your local club or to host a nail-biting convention game, then it’s...
Small paperback book serving as an introduction to miniatures wargaming and also containing rules for use from the ancient period up to the American Civil War (1 rule set for the whole lot !) Rules are based on rolling a one die for each group of six figures when shooting, or counting heads and multiplying by a die roll in melee. Also includes rules for...
The presidential election of 1860 was one of the most critical in the history of the United States. With civil war looming as a near inevitability, the challenge was to find a way forward after years of degenerating political discourse in the increasingly divided American electorate. In the end, after months of contentious campaigning between four (!)...
Divided We Fall presents the events of the American Civil War. As part of our Strategic Decision Series of games, this is a game of skill for two players - there are no random events. Yet, each game is amazingly different from the others - this is because the two players focus their attention on the most crucial decisions, and there are many to be made!...
Gather your armies and fight over 3 positions. Cards represent infantry or cavalry regiments or artillery batteries. The uniform colors and styles are the uniforms that the regiments actually wore (according to the designers). You also have cards representing the participating generals , terrain and the ever present special events. It is a collectible card...
Gather your armies and fight over 3 positions. Cards represent infantry or cavalry regiments or artillery batteries. The uniform colors and styles are the uniforms that the regiments actually wore (according to the designers). You also have cards representing the participating generals , terrain and the ever present special events. Dixie is a collectible...