The first chapter is the game. It covers all aspects of naval warfare during the American Civil War. Ramming, mines, subs are also covered. The game is historical with one slight twist. It was written for what the ships were designed to do, not what they actually did. In this light two very powerful and equal fleets set sail. The players are the difference...
From publishers site. Take command of one of the five actual subs during the ACW. Each has its own special way of sinking the target. This solo game is quick, fun and habit forming. The example is the record board for your sub. Warning do not order if you hate losing. The chance to win is the same as it was in real life: 25%. Great game to introduce older...
"Bull Run: The First Major Battle of the American Civil War" is a tactical combat wargame of the first battle of Bull Run. The game is played on a map of the area over which the battle was fought overlaid with a hexagonal grid. Units are infantry, cavalry, and artillery, with brigade, division, and army leaders. Each turn is 30 minutes, and each hex...
Bull Run to Gettysburg: American Civil War Rules and Campaigns By David Bickley - 160 pages Miniature wargame for figures at 25 - 28 mm scale. Four infantry (4) figures make up a unit. 3-6 units make up a regiment. 4-6 regiments make up a brigade. Two (2) brigades make up a army. Some difference for cavallery, artillery and snipers/sharpshooters. Troop...
One of the Great Campaigns of the American Civil War series modules. This one covers Ambrose Burnside's attempt to cross the Rappahannock River in late 1862, a campaign which ended with the Battle of Fredericksburg. Necessary command counters are from The Skirmisher #2 and the maps from Stonewall's Last Battle: The Chancellorsville Campaign and Grant Takes...
C.S.A. is a simulation game of the American Civil war. The USA player controls the Union side and the CSA player controls the Confederate side. The Game contains the rulebook, 288 counters, one color map and 10 sheets of charts and tables. The game uses Ben Madison and Wes Erni's "Charles S. Roberts Award" winning Death in the Trenches: The Great War...
The object of the game is to reach West Point, the first player to do so wins the game. Players spin the dial and advance their counter as many spaces as the number spun. If the counter rests upon a space with the picture of cannon on it, players follow the instructions: lose next turn, start over again, move up to next player, all players move one space...
Vicksburg was the key. Holding it meant "holding the South together," with access to all the western men, food, horses, supplies... and Mexican ports. Holding it also meant the Mississippi River could not be freely used by the North, for transporting troops and supplies, nor by Midwestern farmers, for shipping exported goods. Can you, as the Federal...
Campaigns In The Valley is the name given to the common rules for two games, "Sheridan In the Valley" and "Stonewall In the Valley". These games cover the 1862 and 1864 campaigns in the Shenandoah Valley. The games are designed to show the campaigns on an operational level. Game includes one map and 150 counters. (source: rules introduction and user's...