Miniature wargame. American Civil War small action rules. Including optional rules for the French & Indian War, and other periods. Brother Against Brother is a rule set for small actions and skirmishes between company or smaller, sized units. In order to allow for a wargame to be completed in a short length of time - about 3-4 hours - the rules are as...
Brothers At Arms Table Miniature Wargame Rules These are the American Civil War rules that allow you to use figures to fight the Brothers At Arms board games. They allow to substitute the counters for figures and use them on a tabletop battlefield. Use the counters to identify the units and their characteristics. The rules are designed to be as fast as the...
Brothers at War: 1862 is a quick-playing, tactical wargame exploring civil war brigade command. Units are regiments, batteries and companies of skirmishers. This is a quadrigame or set of four games, each featuring a full-size, 22x34" game map and covering battles from 1862: Antietam, 5am-9am, September 17th South Mountain, 9am-6pm, September 14th Mill...
Brothers at War is wargame system to land battles in the American Civil War (ACW) on 6mm to 20mm scale. The basic fighting unit is a company or a battery of artilley. These are grouped into divisions. Turns are performed by alternate activation of divisions, with the quality of the commanders determining some issues. Basic unit types are: infantry...
The book is a collection of eight wargaming scenarios, primarily of the skirmish variety, designed ideally for Brother Against Brother but also suitable for any other system. It begins with some background information about the Gettysburg campaign, and then has the various legends (map, Order of Battle, and formations.) The book then gives the background...
The first chapter is the game. It covers all aspects of naval warfare during the American Civil War. Ramming, mines, subs are also covered. The game is historical with one slight twist. It was written for what the ships were designed to do, not what they actually did. In this light two very powerful and equal fleets set sail. The players are the difference...
From publishers site. Take command of one of the five actual subs during the ACW. Each has its own special way of sinking the target. This solo game is quick, fun and habit forming. The example is the record board for your sub. Warning do not order if you hate losing. The chance to win is the same as it was in real life: 25%. Great game to introduce older...
"Bull Run: The First Major Battle of the American Civil War" is a tactical combat wargame of the first battle of Bull Run. The game is played on a map of the area over which the battle was fought overlaid with a hexagonal grid. Units are infantry, cavalry, and artillery, with brigade, division, and army leaders. Each turn is 30 minutes, and each hex...
Bull Run to Gettysburg: American Civil War Rules and Campaigns By David Bickley - 160 pages Miniature wargame for figures at 25 - 28 mm scale. Four infantry (4) figures make up a unit. 3-6 units make up a regiment. 4-6 regiments make up a brigade. Two (2) brigades make up a army. Some difference for cavallery, artillery and snipers/sharpshooters. Troop...