One of the Great Campaigns of the American Civil War series modules. This one covers Ambrose Burnside's attempt to cross the Rappahannock River in late 1862, a campaign which ended with the Battle of Fredericksburg. Necessary command counters are from The Skirmisher #2 and the maps from Stonewall's Last Battle: The Chancellorsville Campaign and Grant Takes...
C.S.A. is a simulation game of the American Civil war. The USA player controls the Union side and the CSA player controls the Confederate side. The Game contains the rulebook, 288 counters, one color map and 10 sheets of charts and tables. The game uses Ben Madison and Wes Erni's "Charles S. Roberts Award" winning Death in the Trenches: The Great War...
The object of the game is to reach West Point, the first player to do so wins the game. Players spin the dial and advance their counter as many spaces as the number spun. If the counter rests upon a space with the picture of cannon on it, players follow the instructions: lose next turn, start over again, move up to next player, all players move one space...
Vicksburg was the key. Holding it meant "holding the South together," with access to all the western men, food, horses, supplies... and Mexican ports. Holding it also meant the Mississippi River could not be freely used by the North, for transporting troops and supplies, nor by Midwestern farmers, for shipping exported goods. Can you, as the Federal...
Campaigns In The Valley is the name given to the common rules for two games, "Sheridan In the Valley" and "Stonewall In the Valley". These games cover the 1862 and 1864 campaigns in the Shenandoah Valley. The games are designed to show the campaigns on an operational level. Game includes one map and 150 counters. (source: rules introduction and user's...
The Campaigns of Robert E. Lee is a Strategic-Operational level wargame simulation of warfare in the Eastern Theater of the American Civil War. The game offers ten scenarios covering fighting between Union and Confederate forces in Virginia, Maryland, and Pennsylvania between 1861 and 1865. Each turn represents about five days of real time; each hex an...
Campaigns of the Civil War: Vicksburg and Chancellorsville is a wargame that simulates two critical events of the American Civil War through a game system with a map divided into strategic squares. While this game is designed especially for solitaire play, it can accommodate a second player. Individual counters represents divisions, brigades, leaders...
One of 9 games released by Helen Of Toy Game Company that graced many a comic book from the late 50's into the early 80's. Cannon Ball is a classic Comic Book War Game with a Civil War theme. The Comic Book Ad claims the game was dedicated to the "Fighting Heroes" of the Battle of Chickamauga,where "34,400 troops were killed or wounded." Cannon Ball seems...
Carnage & Glory II is an easy to learn and easy to play computer moderated rule system suitable for both the novice and experienced player. There are no complex charts or book-keeping and accounting required as Carnage & Glory II maintains all the relevant information regarding the status of the combat units and general officers within the system database....
Casemate & Cannon brings the Age of Steam to the fingertips of the Armchair Admiral. The rules were designed for maneuver and engaging large fleets and squadrons into Close Action. A complete and comprehensive Fleet system designed for detail and fast play. - allows for a 20 ship game to be completed in 2-3 hours - can be used with any scale and no...