The book is a collection of eight wargaming scenarios, primarily of the skirmish variety, designed ideally for Brother Against Brother but also suitable for any other system. It begins with some background information about the Gettysburg campaign, and then has the various legends (map, Order of Battle, and formations.) The book then gives the background...
The first chapter is the game. It covers all aspects of naval warfare during the American Civil War. Ramming, mines, subs are also covered. The game is historical with one slight twist. It was written for what the ships were designed to do, not what they actually did. In this light two very powerful and equal fleets set sail. The players are the difference...
From publishers site. Take command of one of the five actual subs during the ACW. Each has its own special way of sinking the target. This solo game is quick, fun and habit forming. The example is the record board for your sub. Warning do not order if you hate losing. The chance to win is the same as it was in real life: 25%. Great game to introduce older...
"Bull Run: The First Major Battle of the American Civil War" is a tactical combat wargame of the first battle of Bull Run. The game is played on a map of the area over which the battle was fought overlaid with a hexagonal grid. Units are infantry, cavalry, and artillery, with brigade, division, and army leaders. Each turn is 30 minutes, and each hex...
Bull Run is a tense Military Strategy Board Game where players lead new, green armies in this first major battle of the American Civil War. Union general McDowell developed a brilliant plan to launch a surprise flanking attack. Confederate general Beauregard was able to reinforce with Johnston’s army from the valley by rail. Many expected this to be the...
American Civil War Rules and Campaigns By David Bickley - 160 pages Miniature wargame for figures at 25 - 28 mm scale. Four infantry (4) figures make up a unit. 3-6 units make up a regiment. 4-6 regiments make up a brigade. Two (2) brigades make up a army. Some difference for cavallery, artillery and snipers/sharpshooters. Troop types comprises infantry...
One of the Great Campaigns of the American Civil War series modules. This one covers Ambrose Burnside's attempt to cross the Rappahannock River in late 1862, a campaign which ended with the Battle of Fredericksburg. Necessary command counters are from The Skirmisher #2 and the maps from Stonewall's Last Battle: The Chancellorsville Campaign and Grant Takes...
By Swords and Bayonets is the ninth member of GMT Games' Great Battles of The American Civil War series (GBACW). This game is meant to serve as a introduction for players new to the series by limiting the size of the playing area as well as the number of combatants on the map. Experienced GBACW players will appreciate the addition of these four short...
C.S.A. is a simulation game of the American Civil war. The USA player controls the Union side and the CSA player controls the Confederate side. The Game contains the rulebook, 288 counters, one color map and 10 sheets of charts and tables. The game uses Ben Madison and Wes Erni's "Charles S. Roberts Award" winning Death in the Trenches: The Great War...
The object of the game is to reach West Point, the first player to do so wins the game. Players spin the dial and advance their counter as many spaces as the number spun. If the counter rests upon a space with the picture of cannon on it, players follow the instructions: lose next turn, start over again, move up to next player, all players move one space...