The Age of Fighting sail vol 1 In the end, Napoleon lost his war with England. Triumphant against all the thrones of Europe, never could he penetrate the walls of oak that surrounded Albion to land an army and deliver the knockout blow. Discover the secrets of Britain's superior ship handling in the age of sail with Close Action. Some 25 scenarios, ranging...
Bloody Red Flag provides advanced & supplemental rules for the Close Action naval wargame. The supplemental rules are an integrated set designed to simulate tactical naval warfare in the late sail era in a more realistic manner than Close Action permits, but at the cost of some additional complexity. The primary change in Bloody Red Flag is the...
The British Navy at bay - part one Rebel Seas is the second volume in Mark Campbell's Close Action series. Its 20 scenarios cover naval actions in American waters during the American War of Independence. They range from one-on-one frigate actions to grand fleet engagements with over 20 ships of the line on each side. Each scenario contains the same level...
The British Navy at bay - part two Clash of Arms Games continues to explore warfare in the age of the fighting sail with Monsoon Seas. Monsoon Seas is Volume III of Mark Campbell's naval warfare Close Action series. This set of special rules and scenarios covers mainly the 1777-1783 campaigns of French Admiral Pierre-Andre de Suffren and his battles with...
This pack includes 30 ship logs, including all the most commonly encountered ship types in Close Action, for the British and French navies from the period of 1775-1802. In addition, it includes 2 copies each of the new Close Action version 3.0 chart sheets--namely the light blue gunnery sheet, the dark blue gunnery sheet, the yellow critical hits tables...
This module provides 7 ready-to-use Scenarios for Close Action [CA] 3rd Edition. These scenarios are quicker to set up and play than those in other CA scenario books. The scenarios have been carefully selected from among the hundreds of actual battles from 1739 to 1815 to provide a set of interesting small actions; the first six can be played by no more...
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however...
The French & More! is the first expansion for the Commands & Colors Tricorne - The American Revolution game. The kit adds ten new battles, adding the French army to the mix and expanding your existing forces. Of course, the two major land battles involving the French Army are included in the scenarios: Savannah and Yorktown. The expansion also takes a...
A boxed miniatures rules set that included die-cut counters for about 150-figures worth of troops, enough to form a standard brigade. Game is very strongly oriented to the player as the brigadier, leading his black powder-era brigade against a similar force. Includes scenarios from the French & Indian War, American Revolution, War of 1812, Mexican American...
This is an easy-to-play, educational roll-and-move trivia game for 2 to 4 players or teams. This game can be used by teachers or parents to test children and students on such Constitutional aspects such as the three branches of government, the Bill of Rights and other amendments, checks and balances, historical facts and dates, and laws and information...
A small force of the Continental Army under the command of Morgan was marching through South Carolina in order to forage for supplies and raise the morale of local colonial sympathizers. As he considered Morgan's army a threat to his left flank, British General Cornwallis dispatched cavalry under commander Tarleton to defeat Morgan. Tarleton, bolstered by...