In the face of political instability and financial turmoil of the American Revolution, only one individual came out on top. ALEXANDER HAMILTON. Pit your survival instincts and spending savvy against all the Founding Fathers (and Mothers) in this historical action card game whose simple objective is as old as Ameritocracy itself: get all the money or die...
Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR. The 58-page booklet covers Age of Sail actions from the Napoleonic period. The rules allow players to recreate naval actions of the days of the...
Don't Tread On Me is a strategic-level solitaire simulation of the American Revolution, published by White Dog Games. Based on the popular Vietnam Solitaire: Special Edition game system from White Dog Games, "DTOM" was designed by R. Ben Madison and developed by Wes Erni. The player of this solitaire game plays the British side along with American...
From the back cover: "A guide to the men, the weapons, the battles, and campaigns and how to re-fight them in miniature. The American War of Revolution 1775-1783 is a war of battles bearing colourful names, most of them ideally suited for re-fighting on table-top battlefields. The skilful general can triumphantly turn historical defeats into victories....
"Become a cavalryman during the American Revolution, the French Revolution, or the Napoleonic Imperial Age. Try to maximize the advantages of a Dragoon, Hussar, Cuirassier, Lancer, Horse Grenadier, Cossack, Light Dragoon or Mameluke . . . The system includes weapon differentiations, increases and decreases in experience leading to combat modifications...
End of Empire: The French and Indian War and the American Revolution is a two-player game covering the great conflicts fought on the North American continent between 1744 and 1783: King George's War, sometimes known as the Old French War, which was part of the War of the Austrian Succession); the French and Indian War; part of the Seven Years War (known in...
End of Empire: 1744-1782 is a two player game covering the three great conflicts fought on the North American continent between 1744 and 1783: King George’s War, sometimes known as the Old French War, which was part of the War of the Austrian Succession), the French and Indian War, part of the Seven Years War (known in England as the Great War for Empire)...
Enemy in Sight, originally called Cutthroats and Cannons, was two years in the making. It is a fast paced card game with a good mix of strategy and luck of the draw. Each player starts with a fleet of six ships and six cards. As your ships are destroyed your hand size diminishes as well. One of the most unique characteristics of the game is the walking...
Far Distant Ships: a quick playing set of rules covering fleet actions in the age of sail where linear tactics were to the fore. The aim of these rules, which draw upon techniques and concepts from LFG’s Cannon, Cross and Crescent combined with a development span covering some 20 years has been to develop a quick play set that focusses on the command and...
Field Regulations: Rules for land battles of the late 18th Century." The object of these rules is to simulate and simplify aspects of 18th Century linear warfare. The play should be limited to what the rules specify in order to get the feel of the rigid, formal, and deliberate maneuvers and combat characteristic of the military doctrine of the era....
An introductory level wargame, using a simplified version of the Fields of Honor miniatures rules for playing the American War of Independence on a regimental scale. Several individual battle scenarios are included (Bunker Hill, Brandywine, Monmouth, Freeman's Farm, Bemis Heights (Saratoga) and Guilford Court House), plus a campaign game covering the...