Fardh al-Qanoon

Fardh al-Qanoon

Társasjáték,

From the Rules: “Fardh al-Qanoon is a simulation of the 2007 counterinsurgency operation in Baghdad, also referred to as the ‘Baghdad Security Plan.’ The simulation takes place from February 2007 to November 2007 in month-long turns as the US-led Coalition and Mahdi Army vie for control of the Iraqi capital. Players & Objectives One player represents the...

From the Rules:

“Fardh al-Qanoon is a simulation of the 2007 counterinsurgency operation in Baghdad, also referred to as the ‘Baghdad Security Plan.’ The simulation takes place from February 2007 to November 2007 in month-long turns as the US-led Coalition and Mahdi Army vie for control of the Iraqi capital.

Players & Objectives
One player represents the Coalition, and another the Shia Mahdi Army. The Sunnis of Baghdad are represented in a non-player faction that affects the game.

The Coalition’s goal is to secure control of Baghdad’s districts and Sunni neighborhoods by November 2007 while minimizing casualties and violence. The Mahdi Army’s goal is to maintain a strong presence in Baghdad and prevent the Coalition from securing the city.

Basic Sequence of Play

Manpower Phase
During the Manpower Phase, the Coalition assigns units to districts and the Mahdi Army moves Militias.

Sunni Action Phase
The Sunni faction’s actions are determined,

Baghdad Phase
The Coalition has an opportunity to reassign units, the Mahdi Army activates Militias, and players have the opportunity to engage in combat.

Reset Phase
Changes are determined before the next round.

Concepts

Intelligence
1. Intelligence enables the Coalition to seek out Militia units hidden amongst the population and to reassign units in districts during the Baghdad Phase.

Mahdi Will
2. Will represents the Mahdi Army’s ability to con¬trol the Shia Militias operating in Baghdad. The Mahdi Army requires Will to raise new Militias and to activate ones that become dispersed.

Secured vs. Unsecured
3. Districts and Sunni neighborhood spaces are by default 'Unsecured' areas.
4. An area is 'Secured' as soon as the Coalition meets its the Manpower Requirement and there are no Active Militias present.
5. An area becomes unsecured immediately once the Manpower requirement is no longer met or there are Active Militia units present.
6. Securing a district does not secure Sunni neigh¬borhood spaces within the district. They must be secured separately. A Sunni neighborhood can be secured even if the district it is in is not secured."

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Kategória: Háború, Modern hadviselés, Nyomtasd és Játszd
Mechanizmus: Visszatartott információ, Szimuláció

2

Párosan

Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!

Nyomtasd

Ennek a játéknak bizonyos elemei, vagy a társasjáték teljes egésze, otthon is kinyomtatható és játszható.

Háború

A társasjáték témájának fontos része a háború, a különböző csaták és harcok!

Részletek

  • Játékidő:  1.5 óra
  • Játékosok:  2
  • Ajánlott életkor:  12+
  • Tervező:  Robert Hossal
  • Kiadók:  (Web published)
  • Elérhető nyelvek:  angol

Kiadások

  • Print-n-Play first edition
    • Nyelv: angol

Hasonló játékok

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