Commands & Colors Tricorne: Jacobite Rising
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Commands & Colors Tricorne: Jacobite Rising társasjáték

társasjáték, 2020
Értékelem!

A Commands & Colors Tricorne: Jacobite Rising egy közepesen összetett társasjáték, 2 játékos részére, az átlagos játékidő 1 - 1.5 óra. A játékmenet erősen épít a moduláris tábla, a kampány/harci kártya vezérelt, a hatszög-rács, a pakli tervezés és a kockadobás mechanizmusokra.

Angol:
Kickstarter Link: https://www.kickstarter.com/projects/compassgames/commands-and-colors-tricorne-jacobite-rising?ref=czkfi9 By design, Jacobite Rising is not overly complex. In a...

A Commands & Colors Tricorne: Jacobite Rising egy közepesen összetett társasjáték, 2 játékos részére, az átlagos játékidő 1 - 1.5 óra. A játékmenet erősen épít a moduláris tábla, a kampány/harci kártya vezérelt, a hatszög-rács, a pakli tervezés és a kockadobás mechanizmusokra.

Angol leírás

Kickstarter Link: https://www.kickstarter.com/projects/compassgames/commands-and-colors-tricorne-jacobite-rising?ref=czkfi9

By design, Jacobite Rising is not overly complex. In a battle scenario, two players will command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the number of Victory Banners indicated in the scenario’s victory conditions.

The Jacobite Rising battlefield game board has a hex grid of 13 hexes wide by 11 hexes deep. The battlefield is divided into three sections by two dotted lines, giving each player a Left Flank Section, a Center Section and a Right Flank Section. Where the dotted line cuts through a hex, the hex is considered to be part of both the flank section and the center section. Terrain Tiles represent a range of terrain features and are placed on the battlefield to recreate the historical scenario setting.

A Command card is played each turn by the active player to order troops on a player’s side to move, battle, or do something special. The mix of units both players may have under their commands include; regular infantry, highland infantry, lowland infantry, militia infantry, battle cavalry, light cavalry, trained artillery, light artillery and leaders. Units are represented by a group of 4 blocks in a hex and a single block represents a leader. Units and leaders may only move and battle when given an order. During a turn when units are battling, the battle dice will resolve combat quickly and efficiently and when the last block of an opposition unit or leader block is eliminated, a player will gain one Victory Banner. Again the number of banners needed to win is detailed in a scenario’s victory conditions.

In a Jacobite Rising Tricorne battle, unit morale is one of the main thematic concepts, as it was historically. It is possible that units which have taken few-- or even no-- losses will run off the battefield at the first combat, which will definitely keep players on the edge of their command chairs during an entire battle.

To further emphasize the differences in battlefield doctrine between the Highland Clans and Government forces, each army has its own unique deck of Combat cards. These cards represent a mix of unit training, abilities, and surprising actions that take place during the course of a battle.

As with other Commands & Colors games, the scale of the game fluctuates, which allows players to effectively portray some of the larger historical Jacobite Rising battles, like Culloden and Falkirk, as well as smaller size skirmish actions. The 13 battle scenarios in the game present a stylized battlefield map that emphasize the important terrain features and highlights the historical deployment of forces in scale with the game system. Still the tactics of the period, that players will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various armies of the day and the battlefield terrain features on which they fought.

Here is the list of 13 battles and smaller skirmish actions included with Jacobite Rising:

Killicrankie - 27 July 1689
Dunkeld - 21 August 1689

Cromdale - 1 May 1690
Alness - 10 July 1715

Sheriffmuir - 13 November 1715
Glen Shiel - 10 June 1719

Prestonpans - September 1745
Clifton - 18 December 1745

Inverurie - 23 December 1745
Falkirk (Stage 1) - 17 January 1746

Falkirk (Stage 2) - 17 January 1746
Culloden - 16 April 1746
Culloden (Flanking Move) - 16 April 1746

Again, owners of Compass Games The American Revolution Commands & Colors: Tricorne will find many familiar game mechanics in this stand-alone game product, but there are also plenty of new and interesting play concepts, which add historical depth and will provide even the most veteran Commands & Colors players new experiences and challenges as they are introduced into the world of the Highland Clans in the time of the Jacobite Risings.

—description from the publisher

Egy üzlet árulja ezt a játékot!
  • 37 590 Ft-tól
  • 1 ajánlat

Kategória: Háború, Felvilágosodás kora
Mechanizmus: Moduláris tábla, Kampány/Harci kártya vezérelt, Hatszög-rács, Pakli tervezés, Kockadobás

Üzletek

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Párosan

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Háború

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Commands & Colors Tricorne: Jacobite Rising társasjáték vásárlása, árak és üzletek


Árkalkulátor

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Kommentek

A Commands & Colors Tricorne: Jacobite Rising társasjáték és kiegészítői (1)

  • Commands & Colors Tricorne: The American Revolution társasjáték

    By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however...

    • Játékidő: 90 perc
    • Min. játékidő: 60 perc
    • Max. játékidő: 90 perc
    • Max. játékosszám: 2
    • Min. játékosszám: 2
    • Komplexitás: 2/5

Részletes adatok

Részletek

  • Játékidő:  1 - 1.5 óra
  • Játékosok:  2
  • Komplexitás:  Közepesen összetett
  • Tervező:  Richard Borg
  • Illusztrátor:  Nadir Elfarra, Robert Shields
  • Kiadók:  Compass Games
  • Elérhető nyelvek:  angol

Kiadások

  • English edition
    • Kiadás éve: 2020
    • Nyelv: angol
    • Méretek: 23.5 cm x 29.8 cm x 8.3 cm
    • Súly: 2.7 kg

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