Ez a játék a Classic Battletech: Total Warfare és a BattleMech Manual kiegészítője.
A Battletech: Objectives – Federated Suns egy összetett kiegészítő a Classic Battletech: Total Warfare társasjátékhoz, 2 - 6 játékos részére. A társast, a bonyolultsága miatt, csak 14 éves kortól ajánljuk kipróbálni.
Angol:
Objectives: Federated Suns describes the state of the major factories, training centers, and command centers of House Davion's Federated Suns in the wake of the events described...
Objectives: Federated Suns describes the state of the major factories, training centers, and command centers of House Davion's Federated Suns in the wake of the events described in Jihad Hot Spots: Terra. Including detailed stats on every key system within the realm, this supplement also includes basic rules to help guide players in developing BattleTech scenarios focused on defending--or attacking--these critical sites.
Kategória: Sci-Fi, Kiegészítő, Könyv
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
Ebben a társasjátékban megelevenednek a könyvekből, filmekből és számítógépes játékokból ismert tudományos fantasztikus történetek.
Ez a játék egy kiterjedt társasjáték család része!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Empire Alone is a sourcebook providing full details of the events around the Wolf Empire and Free Worlds League from 3151 to mid-3152. Included are a full historical summary of events in those regions of space, personality and unit profiles of key players—many appearing here for the first time, and game information to bring it all to your BattleTech...
BattleTech: Empire Alone – An ilClan Era Sourcebook társasjáték Kiegészítő 14590 Ft-tól! - 1 üzlet árulja ezt a játékot!
With a reputation for unorthodox tactics and a fetish for collecting lost artifacts and treasures, you never know what you’re gonna get when Snord’s Irregulars hit the field. Yet they always seem to scrape out of the tightest spots. Unleash the Snord’s Irregulars Assault Lance! Included is the new Spartan and unique-to-the-Irregulars FrankenMech, a jumping...
Battletech: Snord's Irregulars Assault Lance társasjáték Kiegészítő 12590 Ft-tól! - 1 üzlet árulja ezt a játékot!
A self-contained hardcover, the BattleMech Manual is intended to be a mech-only up-to-date rulebook for tabletop use. It contains the majority of the most-used equipment and rules expansions from Total Warfare, Tactical Operations, Strategic Operations, and Interstellar Operations that are relevant to typical mech-only games. However, the most niche...
The 1st Somerset Strikers ForcePack is a collection of five plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides five dry-erase cards, which are intended to directly support Alpha Strike gameplay, and five new Pilot Cards. Intel can be more valuable than an entire detachment of 'Mechs. It's up to these...
Era Report: 3062 describes the state of the Inner Sphere and the Clans at a divisive period in BattleTech history: the latter years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of many major Inner Sphere, Periphery, and Clan factions. Notable...
A new series, the Starterbooks are a perfect way to jump into the further excitement of the Classic BattleTech universe once players have tried their hands at BattleTech. Starterbook: Sword and Dragon provides a short synopsis of the conflicts between the ancient enemies of House Davion and House Kurita, as well as a brief history and personal dossiers on...
How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design? If you've ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because...
Unlike the Classic Battle Tech: Starter Books, the Jihad series of scenario books is for players with experience with the Battle Tech system. Each book includes the historical background and fiction that describes the sitiuations described in the book. The series of events presented in these books unfold in a rolling format, allowing readers to immerse...
Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields— as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if...
Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for...
Starterbook: Wolf and Blake is the second volume in the Classic Battletech Starterbook series. Each book in the series is designed to act as a "bridge" between various Battletech products, making it easier for players to jump into an enriched but more complex game. While Classic Battletech Starterbook: Sword and Dragon serves as a link between the...
From the back of the book: "On September 9 2796, Coordinator Jinjiro Kurita, consumed with bloodlust, ordered his troops to slaughter the citizens of Kentares IV to the last man... And Kurita became the most feared name in the Inner Sphere. To control his people, the Coordinator of the Draconis Combine must control their ideology. Thus, Draconis society's...
Publisher Blurb: Wings of the Eagle! Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its...
From back of the book: Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well...
From the back of the book: The inhabitants of Galtor, a sleepy little planet on the Davion/Kurita border, had nothing to interest their neighboring superpowers. Nevertheless, the manipulations of Hanse "The Fox" Davion and the bitter rivalry of two Kurita Military District Commanders engulfed Galtor in one of the largest battles in recent memory. Davion...
From the back of the book: First Strike! is a unique BattleTech game supplement created especially for players new to the game. It features thirteen ready-to-play scenarios that require only the contents of the boxed game to play: 9 scenarios for BattleTech, Fourth Edition, including a 3-part mini-campaign; 3 scenarios for CityTech, Second Edition...
From the back of the book: On 20 August, 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. Simultaneously capturing half of the Capellan Confederation, sidelining the power of House Liao for decades, while launching a union that would eventually lead to the formation of the largest, strongest interstellar...
From the back of the book: Almost 30 years ago the mercenary unit known as the Gray Death Legion discovered a long-forgotten Star League memory core, capturing the imagination of the entire Inner Sphere along the way. Since then, the famed unit has continued to blaze a trail of glory across the reaches of known space. Now Day of Heroes, a new BattleTech...
From the back of the book: Several years before titanic events erupted into the Fourth Succession War, the last significant battle of the Third Succession War took place in 3025, on the sleepy, border world of Galtor. Hanse Davion, Prince of the Federated Suns, attempted to regain control of the stalemate along his border with House Kurita by leaking the...
Era Report: 3052 describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities...
From the back of the book: "COMSTAR ANSWERS ALL... Who was Claudius the Cruel? What is the hottest rock group in the Inner Sphere? Which mercenary leader has a crush on Melissa Steiner? Precariously poised between the fierce eagle of House Marik and the voracious dragon of House Kurita, House Steiner fights a desperate battle to protect the worlds...
From the back cover: "Maximilian Liao offered Anton Marik two things: his daughter in marriage and the assassination of Anton's brother, Captain-General Janos Marik. To win the throne, Anton agreed, and the Free Worlds League plunged into a devastating civil war... His work done, Maximilian Liao just sat back and smiled. Although perceived as the weakest...
"BattleTech Starter: Fist and Falcon brings players a new and exciting way to jump into the BattleTech universe. As conflict erupts anew on the Lyran-Falcon border during the early years of the Jihad, two untested commands clash. Including the brief history and personal dossiers of the members of these two forces, this PDF provides scenarios and special...
From the back of the book: For centuries, the merchant-princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken...
Publisher Blurb: The March of Progress The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities - a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of...
Publisher Blurb: You've grasped the tactics involved with the additional units and weapons from Tactical Operations to defeat your opponents. Now you own Technical Readout: Prototypes and want to deploy some of those 'Mechs, vehicles, and battle armor on your gaming table. Grab your dice and start rolling, because these sheets are for you! Record Sheets:...
(Publisher description) AS DARKNESS DESCENDS... In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders...
(Publisher information) ENEMIES AT THE GATES It is the year 3145. Only thirteen years have passed since Gray Monday—the day that most of humanity’s interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of...
(Description from game publisher) The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient...
From the publisher: The Ronin Wars. The Andurien/Magistracy invasion of House Liao. The Anton Revolt and subsequent Marik Civil War. Against the empire spanning conflicts of the Fourth Succession War, Clan Invasion and FedCom Civil War, historians all too often forget such important conflicts, relegating them to the category of "low intensity warfare." Yet...
(description from game publisher) War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere...
Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run...
BattleTech: Interstellar Operations is the fifth core rulebook in the BattleTech Total Warfare line. It enables players to scale the action up beyond a single solar system. Interstellar Operations contains rules for running an entire faction's military as a player tries to conquer numerous solar systems, including rules for how to conduct warfare through...
BattleTech: Campaign Operations is the sixth core rulebook in the Battletech: Total Warfare line. It contains force construction and campaign rules the BattleTech system. Campaign Operations contains rules for creating and running forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete...
For every Kell Hounds or Wolf’s Dragoons, there are a hundred similar outfits that are just as talented—and just as deadly—that you have never heard of. Or worse, you have not heard enough. Sure, the glory hounds who make the evening tri-vid news are movers and shakers, and can change national borders whenever they want, but they’re not the only ones. For...
Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive...
In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the five remaining Great Houses into a war that threatens human civilization itself:...
Handbook: House Davion is the third in the series of books detailing the nations of the Inner Sphere and is the definitive source book on the Federated Suns. It includes a detailed history of the Suns, its capital New Avalon, and House Davion that begins in the 23rd century and ends in 3067. It includes a description and brief history of many worlds that...
A self-contained hardcover, the BattleMech Manual is intended to be a mech-only up-to-date rulebook for tabletop use. It contains the majority of the most-used equipment and rules expansions from Total Warfare, Tactical Operations, Strategic Operations, and Interstellar Operations that are relevant to typical mech-only games. However, the most niche...
Shattered Fortress is one of two sourcebooks/scenario books that details the last years of the Dark Age Era (From 3146 to 3150). The events which are covered is the invasion of the Republic of the Sphere's Fortress Walls into Prefecture X and highlights other major events occuring across the Inner Sphere. Included among its rules are other gaming...
Historical: Wars of the Republic Era is Catalyst Game Labs' sourcebook outlining three conflicts that began in the late thirty-first century and spanned early half of what was known as Early Republic Era prior to the Gray Monday event in 3132. These includes the 2nd Combine-Dominion War (3098-3101), Victoria War (3103-3105), and Capellan Crusades...
On 1 May 3052, over twenty Galaxies from seven Clans clashed with twelve Armies of Comstar's Com Guards. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid brings players back to this gargantuan conflict, allowing them to relive one of BattleTech's most pivotal...
A withering fusillade of firepower from the Clans' technologically advanced OmniMechs can cut a swath through even the mightiest wall of defenders. The superior firepower of these designs gives a Clan commander an even greater edge. Unleash the Clan Fire Star on your enemies! Warhawk, Nova Cat, Cougar, Kit Fox and Fire Moth—no assembly required—along with...
Each map is 34” x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. The primary side includes a never-before published map for one of the...
Each map is 34” x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. The primary side includes a never-before published map for one of the...
Each map is 34” x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. The primary side includes a never-before published map for one of the...
Each map is 34” x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. The primary side includes a never-before published map for one of the...
A withering fusillade of firepower from the Clans' technologically advanced OmniMechs can cut a swath through even the mightiest wall of defenders. The superior firepower of these designs gives a Clan commander an even greater edge. Unleash the Clan Fire Star on your enemies! Arctic Cheetah, Battle Cobra, Black Lanner, Linebacker and Night Gyr—no assembly...
Never the stars of the battlefield, these workhorses get the job done. Whether pulling garrison duty, anchoring a defensive operation, or providing support for a planetary invasion, these ‘Mechs never let their pilots down. Unleash the Inner Sphere Heavy Lance on your enemies! Banshee, Grasshopper, Centurion, and Hatchetman—no assembly required—along with...
The Clan Heavy Star is a collection of five plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides five dry-erase cards, which are intended to directly support Alpha Strike gameplay, and five new Clan Pilot Cards. The five BattleMechs available in the Clan Heavy Star are the Behemoth, Hunchback IIC...
The Clan Striker Star is a collection of five plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides five dry-erase cards, which are intended to directly support Alpha Strike gameplay, and five new Clan Pilot Cards. The line-up of 'Mechs in this pack are the Conjurer, Horned Owl, Incubus, Piranha and...