A Bloodrush egy remek társasjáték, 2 - 5 játékos részére, az átlagos játékidő rövidebb, csak 5 - 45 perc. A társast, 9 éves kortól ajánljuk kipróbálni.
Angol:
Bloodrush is a quirky survival game from Fitz&Pops Tabletops featuring tile placement, resource management, and push-your-luck mechanisms where vampires hunt for humans in a Far...
Bloodrush is a quirky survival game from Fitz&Pops Tabletops featuring tile placement, resource management, and push-your-luck mechanisms where vampires hunt for humans in a Far West frontier town. Players strategically place human tiles during setup, then navigate the board using blood as both currency and life force while managing an autonomous mosquito threat that follows programmed movement patterns. The game combines set collection with color-matching bonuses, wraparound "Mario pipe" movement for tactical positioning, and a burst mechanism that punishes greedy blood hoarders, creating a light yet strategic experience where players must balance aggressive hunting with careful resource management to survive until dawn.
—description from the publisher
SETUP
Follow these steps to prepare your game:
Phase 1: Determine Turn Order
The player who bled last will be Player 1 (starts first)
The next player clockwise will be Player 2 (places the Mozzie on the board)
Remaining players continue clockwise for turn order
Phase 2: Dynamic Human Placement
Shuffle all 10 human tiles face-down into a stack
Flip the entire stack face-up so only the top tile is visible
Players take turns placing one human tile at a time in turn order
Placement Rule: Humans can be placed anywhere on the board EXCEPT tiles immediately adjacent to the graveyard
Humans can be placed on special tiles (Damage, Clocks, Steps)
Continue until all 10 humans are placed
Phase 3: Final Setup
Player 2 places the Mozzie anywhere on the board
Each player places their Vampire tile in the graveyard
Each player starts with 5 blood tiles
Set the time tracker to dusk (starting position)
Shuffle the card deck
VICTORY CONDITIONS (RANKED BY PRIORITY)
The game concludes when either only one vampire remains alive or all humans have been consumed from the board. Winners are determined in priority order:
Survival Victory - Last vampire standing wins immediately (regardless of human collection)
Collection Victory - Most human tiles collected when all are taken (count number of tiles)
Strategy Bonuses - If tied on tile count, calculate tile values and color-matching bonuses:
Base value: Sum of all collected human tile numbers (1-5)
2 humans same color = +1 bonus point
3+ humans same color = +3 bonus points
Resource Tiebreaker - Most blood tiles remaining
TURN STRUCTURE
Each vampire player's turn consists of:
1. PLAYER ACTION (Choose ONE):
Pay 1 blood tile to move 1 step - Move orthogonally (up, down, left, right - no diagonal movement)
Draw a card:
Black card: Roll the die and resolve the action
Red card: Keep it or play immediately (can be played at any time)
Collect 1 blood tile
2. MOZZIE CONTROL:
Choose direction: Straight, left, or right (no U-turn)
Roll the die: Move the Mozzie by that number of Steps
3. TIME EFFECTS (If Applicable):
Midnight Bonus: Receive blood if on moon symbol
Dawn Penalty: Pay blood if on sun symbol
SPECIAL CARDS
Black Cards (Action Cards - BLOODRUSH logo on back):
Coyote Snack (15 cards): Roll the die, take that amount of blood
Donkey Ride (10 cards): Roll the die, move that amount of Steps
Time Energy (5 cards): Roll the die, move the time forward by that amount
Red Cards (Special Cards - Can be played at any time):
Bug Commander: Prevents turning the Mozzie left or right (Mozzie can only go straight)
Giant Umbrella: Prevents damage during dawn penalty when played
Mask of Immunity: Prevents blood damage in any circumstance (Mozzie stepping on Damage tile or player stepping on Damage tile)
Carriage Ride: Move one human by one tile in any direction
BLOOD MANAGEMENT
Start with 5 blood tiles
Maximum capacity: 10 blood tiles
Cannot collect blood beyond maximum
Burst Mechanic: Exceeding 10 blood tiles reduces player to 1 tile and forces graveyard return
MOVEMENT AND NAVIGATION
Players act as walls - cannot occupy same tile
Movement is orthogonal only (up, down, left, right) - no diagonal movement
Wraparound Movement ("Mario Pipe"): Players can move seamlessly from any edge square to the opposite edge
MOVEMENT STOPPING RULE
When any creature (Vampire or Mozzie) encounters a target during movement, their movement stops immediately regardless of remaining Steps:
Vampire stepping on Human: Movement stops, collect human
Mozzie stepping on Human: Movement stops, human eliminated
Mozzie stepping on Vampire: Movement stops, vampire drained
Example: If a Mozzie is 1 tile away from a human and rolls 2 Steps, the Mozzie stops after moving 1 Step onto the human and does not continue for the remaining Step.
HUMANS AND FEEDING
When a vampire steps on a human tile:
Collect the tile
Gain 5 blood tiles (cannot exceed maximum of 10)
Hidden Hazard: If human was placed on a special tile, the underlying effect triggers BEFORE collecting the human's blood
MOZZIE RULES
Starting position chosen by Player 2 during setup
Controlled by players during their turns
Moves through all areas except graveyard (flies over)
Mozzie encounters:
Mozzie → Vampire: Vampire loses all blood except 1, Mozzie returns to starting position
Mozzie → Human: Human eliminated, Mozzie stays in current position
TIME SYSTEM
Dual Time Advancement:
Card-Based Movement: Time Energy cards advance time by die roll result
Round-Based Movement: Player 1 advances time by 1 hour at the start of each of their turns
Time Effects:
Midnight Bonus (moon symbols): Gain blood at end of turn
Dawn Penalty (sun symbols): Lose blood at end of turn
Protection: No dawn penalty when in graveyard, buildings, or mine
Mine Special Rule: Players in the mine are also immune to blood damage when Mozzie steps on Damage tiles
SPECIAL TILES
When Vampire Steps on Special Tile:
Damage tiles: Pay blood (triggers before human collection if human is present)
Clocks tiles: Time moves
Steps tiles: Free movement
When Mozzie Steps on Special Tile:
All vampires experience effect (except those protected):
Damage tiles: Everyone pays blood (except those in graveyard or mine)
Clocks tiles: Time moves
Steps tiles: Free movement for Mozzie
ELIMINATION
A vampire is eliminated when:
They run out of blood tiles completely
Burst: Exceeding 10 blood maximum (return to graveyard with 1 blood)
4+1 PLAYER VARIANT: MOZZIE PLAYER
This variant allows a 5th player to control the Mozzie exclusively for groups wanting to include everyone.
SETUP CHANGES:
Same as standard game, but one player is designated as the Mozzie Player
Mozzie Player does not receive a Vampire tile or blood tiles
TURN STRUCTURE WITH MOZZIE PLAYER:
Vampire Players: Only perform their action (no Mozzie control)
Mozzie Player: On their turn, control Mozzie direction and roll for movement
MOZZIE PLAYER ROLE:
The Mozzie Player plays for fun and group engagement
No specific victory condition - they participate to enable 5-player games
Their goal is to create chaos and challenge for the vampire players
Kategória:
Kártyajáték, Horror, Verseny, Memória, Vadnyugat, Útvesztő, Humor
Mechanizmus:
Lapka-elhelyezés, Kollekció gyűjtés, Terület mozgatás, Kockadobás, Játékos kiiktatás, Verseny, VIC-15 Circuit Breaker / Sudden Death, Változó setup, Track Movement, Movement Points, Resource to Move, Programmed Movement, Zone of Control
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Rövid játékidő! Ha csak gyors játékra vágysz a munka után, akkor ez a neked való!
A társasjáték mechanizmusának központi eleme, de legalábbis fontos része, a kockákkal való dobás/gurítás
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
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