A BloodFeud: Samurai versus Vikings egy összetett társasjáték, 1 - 4 játékos részére, az átlagos játékidő 45 - 90 perc. A társast, a bonyolultsága miatt, csak 12 éves kortól ajánljuk kipróbálni.
Angol:
Welcome to the world of BloodFeud, a tabletop miniatures game where you can lead your army to victory in competitive and solo play. Choose a mighty host from history, create your...
Welcome to the world of BloodFeud, a tabletop miniatures game where you can lead your army to victory in competitive and solo play. Choose a mighty host from history, create your warlord avatar and you can personally engage in mortal combat. Vikings vs Samurai, Mongols vs Egyptians, Romans vs Crusaders - it’s all possible in the world of BloodFeud. With revolutionary rules, tools and training, you can recreate battles from history, or feud it out in incredible ‘what if’ match-ups.
1 Battle - 1000 Outcomes
BloodFeud makes use of innovative turn-based effects through random card draw. The tension and excitement builds as each warlord discovers how the battle space has changed and evolved as the battle progresses. From simple weather changes, to discovery of equipment or even being joined by fresh troops or being set upon by assassins, the outcome of each battle is never truly known until the last sword is drawn.
Historical but Exciting
BloodFeud has its roots in history and all troop types, equipment and heroes come from historical reference. BloodFeud seeks to be different however to the mainstay of historical wargames in that it allows the player to leave their mark and make the game their own. Roman Gladiators can battle it out with Saracen Marmluks. Samurai can lead a last charge against Hannibals war elefants. The strictures of historical wargaming are lifted, and BloodFeud allows the players imagination to drive the game forward.
Unforgiving Fast Paced Combat
Dice rolling is the bane of modern wargaming. Buckets of dice and counters reign as rolls to hit and wound are coupled with armor and invulnerability saves. What this means is that half the game is spent counting dice when it could be spent playing out a grand strategy or walking your opponent into a cunning trap. Combat in BloodFeud is by single die rolling for each attack. Rolling to hit, wound and save is built into one single roll on a D10. Beyond the metrics of mathematic battle, BloodFeud introduces the player to battle outcome effects. Battle lines can be pushed back, morale can waiver or formations can even be broken into disarray, to be ridden down as they flee. Death on the battlefield has never been closer than in BloodFeud. Models and heroes particularly, including the player as the warlord, do not have a buffer of wounds to make up for hazardous strategy. An arrow that pierces armor is just as deadly to a footman as it is to a king. If you lead from the front, be prepared to pay the iron price.
Artificial Intelligence for Solo and Coop Play
The Battle Buddy AI system is the ever ready gaming companion that the player has never had. Let’s be truthful, in a modern world where life can be all too busy, it can be difficult to connect with other players for an afternoon and play a tabletop game. Even with BloodFeuds advanced mechanics allowing for a game to be played in as little as 45 minutes, sometimes, time is the chief enemy. Battle Buddy AI brings a new level of solo or cooperative play to the table. While not truly ‘artificial intelligence’, Battle Buddy does bring a scalable opponent, of variable difficulty and aggression to fight against. Turn by turn the Battle Buddy’s army will manoeuvre and engage your forces in a coordinated strategy. Battle Buddy will seek to take objectives, launch spearhead attacks and defend against your thrusts. Not only is Battle Buddy a fantastic training tool and genuine gaming opponent, the Battle Buddy can also be your loyal ally in multiple army games with both Human and Battle Buddy armies or in cooperative play against a common foe.
Custom Miniatures
BloodFeud’s proprietary miniatures range is crafted to allow for maximum customisation by the player. Joints are designed around balls and sockets, so torso’s, arm’s and head’s can be posed in an almost unlimited number of ways. Stepping away from the industry wide mono-pose models, BloodFeud offers you the flexibility to use your imagination. Have you ever wanted to run battle axe wielding Ninja’s or bare-chested Viking Beserkir’s on horseback? With the BloodFeud WarChest App, you can order the parts you want for your miniatures and your army, and build them up the way you want.
Its all about YOU - In BloodFeud, you are not playing with someone elses models, armies and heroes. In BloodFeud, YOU lead YOUR army on the battlefield by creating an avatar of yourself to be your warlord and equipping yourself with weapons and armor as you choose.
Battle Buddy AI - BloodFeud offers the player a revolutionary system for solo and cooperative. While not truly AI, the Battle Buddy AI system allows players to play against an enemy, or with an ally, that takes actions based on objectives and opposing forces, in a coordinated army wide strategy. With scaleable difficulty, the Battle Buddy AI can be a fantastic sparring partner or a deadly foe - underestimate it at your peril.
Before the Battle Cards - This feature focusses on the factors that lead up to battle that can determine the outcome. The ‘Before the Battle’ card draw adds the first element of BloodFeuds ‘1 battle - 1000 outcomes’ principle of variation and replayability. Preparation is key to performance!
Battle Rages On Cards - This feature again focusses on the random and unforseen events that occur in the heat of battle and introduce the ‘instability’ of combat that can make a victory, or break it. This feature is the second principle of ‘1 battle - 1000 outcomes’ and can provide the player an opportunity to strike back. No plan ever survives first contact with the enemy!
Unit Activation - In a step away from ‘I Go/You Go’ gameplay, the warlords, characters and units on both sides activate relative to their own statistics, meaning faster and lighter units can take actions before heavier and slower units. This gives both players an equal opportunity to enact their strategies and outmaneuver their enemies. Unit activation includes movement, ranged combat, close combat, issuing of orders in the case of characters and warlords, and other special actions relevant to specific units and characters. A warlord who knows his own army, and his enemies, will not fear the result of a hundred battles!
Adaptive Terrain - The concept of a ‘hill’ just being a ‘hill’ is replaced with a system of variability, so that the terrain within a battle can be explored and its true strategic value exploited. This feature focuses on a card draw that can enhance or diminish the strategic value of battlefield terrain and can even provide the player with additional units and equipment and adds an element of the unknown.
Innovative Combat - Close combat in BloodFeud is simultaneous, fast and seamless. Players can no longer rush in and attack knowing that the counter-attack will be weak. Combat is simultaneous (just like real life) and the force that has superior combat power will prevail. Ranged combat in BloodFeud also aims for realism by requiring players to guess the range to target, and then adjust their guess based on the skill of the firing models. This means that the first shots may go wide, but again, just like real life, once the player has their eye dialled in the firepower can be delivered with great accuracy, or an early lucky volley could turn the tide.
Combat Outcome Effects - The art of killing on the BloodFeud battlefield isn’t restricted to hit points, wounds and saves. Every time an attack is completed the full effect of the casualties inflicted can cause a battle line to waiver, get pushed back or even break, resulting in further disadvantage for the losing side. This emphasises the power of ‘breaking the line’ to achieve victory, as opposed to just killing enemies.
Battle Orders - The warlord and their lieutenants can have a powerful effect on combat performance. The right order at the right time can increase the combat power of a unit, or cause the enemy to waiver. This feature emphasises leading from the front, but remember, your warlord, just like you, is only human!
The Role of Religion - Divination deals with the concept of religion, conviction and belief, as a critical component of the psychology of battle. Omens, portents and hexes reign as the priests, monks and crones call for divine intervention to strengthen their allies and disrupt their enemies. While not specifically ‘magic’ this phase allows players to engage the cultural and religious practices of factions to provide support during desperate times. Many strategies have been developed and many battles have been won by the strength of ‘consulting the bones’ or through the incantation of prayer before battle - religious belief can cut as deeply as a blade or shield a bearer from one!
D10 Die Rolling - The 10 sided die or D10 offers the player more opportunity for variability of success and rolling. Further, a D10 system offers greater variation in the types and statistics of units, and this in turn provides a more realistic and rounded game mechanic.
Fast Play - The rolling mechanics in BloodFeud are designed to enhance speed of play. Attack rolls, armor saves and combat effects are all built into one roll. In a world where everyone is busy and time is precious, BloodFeud can provide a full and fulfilling battle experience in as little as 45 minutes for a 250 point battle, and a little over an hour for a major engagement of 500 points.
Custom Miniatures - The miniatures in BloodFeud are designed to be reposeable and be parts interchangeable. At this end of the day there’s not much fun playing with someone elses models. BloodFeud offers you to make your army your own, and play the way you want to play. The core game set contains injection moulded miniatures and follow on miniatures will be 3D printed.
Whats In The Box:
Kategória:
Háború, Középkori, Miniatűrök
Mechanizmus:
Moduláris tábla, Váltakozó képességek, Szimuláció, Kockadobás, Pontról pontra mozgás, Solitaire, Szcenárió / Küldetés / Kampány, Események, Measurement Movement, Line of Sight
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