A 2nd Fleet egy összetett társasjáték, 1 - 2 játékos részére, az átlagos játékidő hosszú, akár 4 óra is lehet. A társast, a bonyolultsága miatt, csak 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a hatszög-rács, a szimuláció, a kockadobás és a rács mozgás mechanizmusokra.
Angol:
2nd Fleet is a refinement of Victory Games (I) popular Sixth Fleet: Modern Naval Combat in the Mediterranean game system, and examines the strengths and weaknesses of the Soviet...
2nd Fleet is a refinement of Victory Games (I) popular Sixth Fleet: Modern Naval Combat in the Mediterranean game system, and examines the strengths and weaknesses of the Soviet Red Banner Northern Fleet and the US Second Fleet and its NATO allies in future conflict for control of the North Atlantic and Arctic Oceans. Players are placed in command of the opposing superpower fleets. The mighty aircraft carriers and escorting capital ships must be protected from the devastating firepower of modern missiles, torpedoes, and bomb attacks. Attack submarines threaten the enemy task forces and replenishment convoys while searching out their submerged rivals. Limited air assets must be carefully assigned to combat air patrols, long-range strategic missions and attack strikes. 2nd Fleet, with its multitude of options and strategies, is one of today's most realistic recreations of modern naval warfare on the high seas.
Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft.
Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs.
Optional rules include nuclear weapons and logistics.
About 10 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenario).
Part of Victory Games Fleet Series.
Kategória:
Tenger, Háború, Modern hadviselés
Mechanizmus:
Hatszög-rács, Szimuláció, Kockadobás, Rács mozgás
Hosszú játékidő! Ha egy egész estés/napos kikapcsolódásra vágysz ez a neked való!
Nem érnek rá a barátok? Ennél a társasjátéknál nem gond, ezt már egy személytől is lehet játszani!
A társasjáték témájának fontos része a tengerek és óceánok, vagy a különböző vízzel kapcsolatos helyszínek!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
The one feature that contributes most to 2nd FLEET's attractiveness as a game of strategy is its excellent playability. The sub-systems work very well together, and play flows smoothly even in the Advanced Game. The optional Logistics rules are the worst impediment to playability, but even these manifest themselves only at the end of every third turn;...
Trying to decipher the characteristics of modem Russian submarines and their weapons is a tricky proposition. Unlike Soviet-built tanks and aircraft, no Russian first-line submarine has ever been exported to an ally - so no one has ever been captured and analyzed by the Western Powers. And since no Soviet nuclear sub has ever fired a shot in anger, their...
At the start of a project, the first two questions a wargame designer asks himself are: what is the area I wish to in the game, and at what scale do I show it? 2nd FLEET, which is a follow-on game to the successful 6th FLEET, was irrevocably tied to the scale of its older cousin (roughly 50 miles per hex). The emphasis of the new game is on carrier...
Az alábbi játékok a hasonlítanak leginkább a(z) 2nd Fleet társasjátékhoz