A Yodd egy könnyen tanulható társasjáték, 2 játékos részére, az átlagos játékidő rövidebb, csak 45 perc. A társast, a könnyebb tanulhatósága miatt, akár már 4 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a lapka-elhelyezés, a ceruza-papír és a minta felismerés mechanizmusokra.
Angol:
Introduction Yodd is a drawless connection and territory game for two players: Black and White. It is played on the cells of an initially empty hex hex board. The suggested size...
Introduction
Yodd is a drawless connection and territory game for two players: Black and White. It is played on the cells of an initially empty hex hex board. The suggested size is between 6 and 10 cells per side. Both players must have access to a sufficient number of black and white stones.
Definitions
A group is a set of connected, like-colored stones. A single stone is also a group.
Rules
Starting with Black, players take turns placing one or two stones of any color on empty cells. On their first turn, Black can only place one stone.
At the end of each turn, there must be an odd number of groups on the board (i.e. the sum of the number of Black and White groups must be an odd number).
Players can pass their turn at any moment, unless it violates the previous rule (this means Black can't pass on their first turn).
When both players pass in succession, the game ends. The player with the fewest groups on the board wins. Draws are not possible.
Notes
Double placement serves as both a first-move equalizer and a way to make the game playable under the group restriction rule.
Meanwhile, apart from the intended goal of eliminating draws (they would be common otherwise), forcing an odd number of groups at the end of a turn has some interesting tactical implications which make the game feel similar to a single-placement game. For example, groups separated by two empty cells can't be merged on a single turn, since the player runs out of stones to restore the group count to an odd number. Also, the diamond connection (two stones at each end of a four-cell rhombus) is safe if the opponent has exactly zero or two groups adjacent to the intermediate cells, and unsafe otherwise.
Endgames are also quite tricky under this rule: you'll often want to merge two of your own groups or create another enemy group, but you'll be unable to do it because you can't restore the group count anymore!
Kategória:
Stratégia, Nyomtasd és Játszd
Mechanizmus:
Lapka-elhelyezés, Ceruza-Papír, Minta felismerés
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Ennek a játéknak bizonyos elemei, vagy a társasjáték teljes egésze, otthon is kinyomtatható és játszható.
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Gyve (pronounced like "jive") is a drawless unification game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons (board). Black starts by making one move, then turns alternate with players making exactly two moves per turn, one move after the other. A move is placing a stone of your color on...
Az alábbi játékok a hasonlítanak leginkább a(z) Yodd társasjátékhoz