A Wythe egy kiváló társasjáték, 2 játékos részére, az átlagos játékidő 30 - 90 perc. A társast, 5 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a lapka-elhelyezés, a minta felismerés és a négyszög-rács mechanizmusokra.
Wythe is a finite territory game for two players: Black and White. It is played on the spaces (squares) of an initially empty square board. Both players must have access to a...
Wythe is a finite territory game for two players: Black and White. It is played on the spaces (squares) of an initially empty square board. Both players must have access to a sufficient number of identical rectangular pieces. Seen from above, a piece has an area of 2x1 board squares. One of its two square halves is colored black, the other white.
In these rules, "adjacent" always means "orthogonally adjacent".
A bit is one of the two small one-colored square prisms that make up a piece.
A stack is a set of one or more bits piled onto each other on the same square. The color of a stack is the color of its topmost bit, which denotes its owner.
The height of a stack is the number of bits in it.
A group is a stack along with all other stacks one could reach from it through a series of steps between adjacent like-colored stacks. Thus, all stacks in a group are the same color.
The size of a group is the number of stacks in it.
Black plays first, then turns alternate. On your turn, if possible, place a piece on the board so that it exactly covers two empty squares or two stacks that rise to the same height, without causing any bit to lie directly on a like-colored bit. At all times, at least one bit of every piece on the board must remain uncovered.
If you have no moves available, you must pass. Passing is otherwise not allowed.
The game ends when both players pass in succession. The player with the higher score in the final position wins. Your score is the biggest group size in which you have the greater number of groups. If there is no such size, your score is zero. If both players are tied at zero points, whoever made the last move loses.
The pie rule is used in order to make the game fair. This means White will have the option, on their first turn only, to swap sides with their opponent instead of making a regular move.
Wythe is based on TAIJI.
-description from designer