Triplezone
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Triplezone társasjáték

társasjáték,
Értékelem!

A Triplezone egy remek társasjáték, 2 játékos részére, az átlagos játékidő rövidebb, csak 20 - 60 perc. A társast, 4 éves kortól ajánljuk kipróbálni.

Angol:
Triplezone is a two-player tactical war game with no luck and no dice — just strategy, deception, and survival. Command Soldiers, Generals, and a King across a 20×20 battlefield...

A Triplezone egy remek társasjáték, 2 játékos részére, az átlagos játékidő rövidebb, csak 20 - 60 perc. A társast, 4 éves kortól ajánljuk kipróbálni.

Angol leírás

Triplezone is a two-player tactical war game with no luck and no dice — just strategy, deception, and survival. Command Soldiers, Generals, and a King across a 20×20 battlefield, racing to seize all three contested TripleZones before your opponent can stop you. Build forts and strongholds to entrench your position, launch Jailbreaks to revive fallen troops, and force decisive confrontations as the Storm closes in — shrinking the battlefield column by column until there's nowhere left to hide, all while bluffing your army to victory! In TripleZone, stalemates are impossible. Their storm — or your storm — will win.

RULEBOOK:

Triplezone Standard:

To win: At the end of both turns, whoever captured all the intermediate storm zones (IS Zones) or jailed the opponent's king (both kings jailed is a draw)

The pieces:
Soldier (S) x36 1 HP:

Move/Attack (deals 1 HP) in a 1-square radius.

General (G) x3 3 HP:
Move/Attack (deals 2 HP) in a 2-square radius.
Buff Radius is in a 3-square radius.

Buffs: Soldier move/attack range doubled as long as still alive, do not stack

King (K) x1 10 HP:
Move in a 5-square radius.

Attacks: deals 3 HP melee in radius, or 1 HP snipe in 10-square radius
Buff Radius is in a 3-square radius.

Buffs: Soldiers can move anywhere in radius, do not stack, overrides the generals' buffs

It is up to the players to keep track of HP (written down or memorized)

Setup (20x20 + 1x20 both sides):
Blue border (BB)

File 20- S S S S S S S S S S S S S S S S S S G K
File 19- S S S S S S S S S S S S S S S S S S G G

Files 18-16
Entire File 15- Blue I Zone

[Empty] Files 14-11
Entire File 10- Middle IS Zone

[Empty] Files 9-6
Entire File 5- Red IS Zone

[Empty] Files 4-3

File 2- G G S S S S S S S S S S S S S S S S S S
File 1- K G S S S S S S S S S S S S S S S S S S

Red border (RB)

All pieces are to be covered with the cap, with the open end facing you.
Red goes first, players decide side with a method of their choosing

On your move:
1. Move up to 3 pieces (can capture IS zones)
The person with the most pieces in an IS zone is currently capturing the zone (can change easily). You cannot move over enemy pieces that are in your way, unless you have enough range to 'hop' over it, and there is a landing spot in your range to hop to. You can never hop over your own pieces.
2. Attack with up to 3 pieces (can jail captured pieces)
You cannot attack a square occupied by your piece, or attack over any piece even if you have enough range without moving/killing the blocking piece first (applies on orthogonal and diagonal directions).
3. Offer a draw.

Jailbreak
When you are able to move a piece to the enemies' border, all your captured pieces return to anywhere before the closest IS Zone to you.

Triplezone Expert (for seasoned players):

Additionally start with all pieces covered with the cap, with the open end facing you.

Fort (3x3 area marked with the fort marker)
req: 4 pieces in a 3x3 area, between your border and the farthest IS zone , > 2 squares from a fort/stronghold
No enemy can pass/hop through a fort without capturing its pieces; pieces in a fort cannot move anywhere beyond a 2-square radius of the fort; heals the King (if he is within a 2 square radius of the fort) for 2 HP, which caps at 10 HP. Buffs apply until the fort has 2 or less pieces.

Stronghold (5x5 area marked with the stronghold marker)
req: 10 pieces in a 5x5 area, between your border and the farthest IS zone > 2 squares from a fort/stronghold
No enemy can pass/hop through a stronghold without capturing its pieces and pieces in a stronghold cannot move anywhere beyond a 2-square radius of the stronghold. Your attack count is increased by 1 for every stronghold you have, and the King if within a 2 square radius of a stronghold heals for 5 HP once, which caps at 10 HP. Buffs apply until the stronghold has 5 or less pieces, and can convert into a fort at 4 pieces left (if passes all req).

Bluffing
On your turn, you could move your piece as intended, however you could bluff and pretend a soldier is a general, or vice versa (any piece can bluff being any piece). If your opponent thinks you are telling the truth, they do nothing, however if they do then they point to your piece (after you do an action with the piece) and say "Call" (ONLY ON THE OPPONENT'S TURN) and you have to reveal your piece (up to 2 calls per opponent's turn). If they got it right, your piece goes to the opposite jail, but if they got it wrong, a piece of theirs of the same value or less gets imprisoned in your jail. The cap goes back on the bluffed piece if the opponent calls wrong.

Kategória: Stratégia, Háború
Mechanizmus: TRN-02 Stat Turn Order, King of the Hill, Zone of Control

2

Párosan

Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!

Rövid

Rövid játékidő! Ha csak gyors játékra vágysz a munka után, akkor ez a neked való!

Háború

A társasjáték témájának fontos része a háború, a különböző csaták és harcok!

Triplezone társasjáték vásárlása, árak és üzletek

Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!

Kommentek

Részletes adatok

Részletek

  • Játékidő:  20 - 60 perc
  • Játékosok:  2
  • Ajánlott életkor:  4+
  • Kiadók:  (Self-Published)
  • Elérhető nyelvek:  angol

Kiadások

  • English edition
    • Kiadás éve: 2026
    • Nyelv: angol

Hasonló játékok

Az alábbi játékok a hasonlítanak leginkább a(z) Triplezone társasjátékhoz