A Total Command: 1991 egy nagyon összetett társasjáték, 3 - 10 játékos részére, az átlagos játékidő hosszú, akár 3 - 8 óra is lehet. A társast, a bonyolultsága miatt, csak 14 éves kortól ajánljuk kipróbálni.
Angol:
Total Command: 1991 is a heavy geopolitical strategy and modern warfare board game set in an alternate timeline where the Cold War escalates into full global conflict. Players...
Total Command: 1991 is a heavy geopolitical strategy and modern warfare board game set in an alternate timeline where the Cold War escalates into full global conflict. Players command one of three asymmetric factions: NATO, the Eurasian Pact, or the AFME (Africa–Middle Eastern Coalition); each with unique strengths in military doctrine, resource control, and strategic positioning. An optional Rogue Nation role introduces asymmetric gameplay, focusing on sabotage, deception, and disruption. It’s a highly interactive, long-form experience combining grand strategy, economic management, and tactical combat.
Gameplay unfolds over a structured yearly cycle of planning, action rounds, income, and events. Players must manage a dynamic economy built on oil, steel, and industrial production while coordinating multi-domain operations across land, air, and naval theaters. Combat uses a dice-driven (2D10) system influenced by terrain, unit composition, and command structure, rewarding positioning and long-term planning. Core systems emphasize area control, resource management, engine building, hidden information, and player negotiation, creating constant tension and strategic depth.
Units represent modern military forces such as armored divisions, air wings, naval fleets, and special forces, supported by infrastructure like factories, refineries, airfields, and ports. Additional systems include a fluctuating global economy, research and technology progression, and optional advanced rules for alliances and expanded strategy, increasing replayability and strategic variety.
Players can win through multiple victory conditions: reaching a target of victory points, achieving Total Command, executing a decisive nuclear strike on an enemy capital, or maintaining the lowest casualties by the end of the game. With its blend of 4X elements, war game simulation, and high player interaction, Total Command: 1991 delivers a deep and replayable strategy experience where every decision shapes the outcome of the war.
🌍 Cold War Escalation SettingThe world fractures into three major powers:
NATO → coordinated industrial-military alliance
Eurasian Pact → centralized expansionist doctrine
AFME Coalition → resource-driven regional bloc
An optional Rogue Nation system introduces asymmetric disruption gameplay through sabotage, covert operations, and destabilization strategies.
⚙️ Core Systems (Grand Strategy Wargame)Gameplay is built around a yearly macro-cycle of:
Strategic planning phases
Multi-round action execution
Resource income & global market shifts
Dynamic world events
Core mechanics include:
Area control warfare
Engine-building economy
Resource scarcity management
Hidden intelligence systems
Player diplomacy and negotiation
⚔️ Combat System (2D10 Resolution)Combat uses a dice-driven 2D10 system influenced by:
Terrain and geographic advantage
Unit composition and combined arms synergy
Command hierarchy efficiency
This creates a system where probability is shaped by strategic preparation rather than chance alone.
🪖 Military & Industrial InfrastructurePlayers command:
Armored divisions
Air forces
Naval fleets
Special operations units
Supported by infrastructure such as:
Industrial factories
Oil refineries
Airbases and ports
Logistics networks
This creates a fully interconnected military-industrial simulation layer.
📊 Economy & Global Pressure SystemThe world economy is driven by:
Oil and steel supply chains
Industrial output scaling
War-driven inflation and disruption
Trade route control
Technological progression allows factions to evolve doctrines, unlock upgrades, and shift strategic balance over time.
🏆 Victory Conditions (Multiple Win Paths)Players can achieve victory through:
Dominating global victory point economy
Achieving full strategic dominance via Total Command
Eliminating enemy capitals via nuclear strike
Surviving with lowest casualty footprint at endgame
Each path supports a distinct strategic identity and encourages replayability.
🔥 Core Game IdentityTotal Command: 1991 delivers:
Deep 4X grand strategy gameplay
High-fidelity modern war simulation
Strong player interaction and negotiation systems
Emergent geopolitical storytelling
Every decision evolves into a unique global conflict shaped by alliances, betrayal, and resource control.
Kategória:
Politika, Háború, Közgazdaság, Alkudozás, Modern hadviselés, Építés / Terjeszkedés
Mechanizmus:
Váltakozó képességek, Pakli tervezés, Terület mozgatás, Kockadobás, Terület befolyásolás/irányítás, Tech Trees / Tech Tracks, Critical Hits and Failures, Ratio / Combat Results Table, Force Commitment, Változó setup, Market, ECO-05 Income, Ownership, Track Movement, Hidden Movement, Hidden Victory Points
Nyolc, vagy akár annál több személy esetén is játsztható!
Hosszú játékidő! Ha egy egész estés/napos kikapcsolódásra vágysz ez a neked való!
A játék mechanikájának fontos része, hogy a játékosok különböző, sokszor változó képességekkel bírnak.
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Az alábbi játékok a hasonlítanak leginkább a(z) Total Command: 1991 társasjátékhoz