Ez a játék a TKG ARENA: The Elemental Kings és a TKG ARENA: Rise of the Magi kiegészítője.
A TKG ARENA: Dawn of the Edifices egy nagyon könnyen tanulható kiegészítő a TKG ARENA: The Elemental Kings társasjátékhoz, 2 - 4 játékos részére, az átlagos játékidő hosszabb, akár 30 - 120 perc is lehet. A társast, a könnyebb tanulhatósága ellenére, csak 14 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít az akció pontok, a lapka-elhelyezés, a...
Kategória:
Kártyajáték, Fantasy, Kiegészítő, Harc, Képregény / Grafikus novella
Mechanizmus:
Akció pontok, Lapka-elhelyezés, Kollekció gyűjtés, Pakli tervezés, Pakli építés
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Mágia, kard, harc, lovagok, papok és minden, ami egy jó fantasy-hez tartozik!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
The Arcane Scribes The Arcane Scribes are the trusted aides of the mighty Magi. They are tasked with channeling the necessary mystical energies from the Elemental Oinks to awaken the runic manifest arriving from the various realms so as to inscribe powerful spells into scrolls ready to be cast by their prodigious masters at the snap of fingers during...
As champions battle it out in the different arenas of the Elemental Kings for power and glory, a new force emerges among these ranks. Powerful magic-users known as the Magi armed with arcane powers of more than one Elemental King provide mercenary offers to their new hosts. As alliances come and go so will the tides of battle ... This is an expansion to...
In this expansion, the Elemental Kings are able to summon their own minions to join in the foray. These minions come into play in the form of monster cards assembled as a separate deck of cards. We know that our champions can fight but can they lead as well? This is an expansion to the original TKG ARENA: The Elemental Kings and TKG ARENA: Rise of the Magi...
In a wicked twist of inspiration, the Elemental Kings have decided to choose their champions by restricting all magic to a single source of spells in the form of an oracle. This game requires the following components from TKG ARENA: The Elemental Kings & TKG ARENA: Rise of the Magi. FULL SPELL DECK: 1 STANDARD DECK (DECK): 1 for each player. OINKS: 5 from...
The Elemental Kings grant their generals the power to unleash unearthly constructs known as the edifices. These ancient glyph-like manifestations influence the course of battle in unique ways but only those who are able to weave their deadly capabilities into one’s existing combat schema and strategies will truly open up new roads of victory. Will you be...
This game requires the following components from TKG ARENA: The Elemental Kings and is a standalone extension within the TKG ARENA family. STANDARD DECK (DECK): 1 The Elemental Cycle The concept of the elemental cycle is introduced into the game. This refers to the different relationships each element has with the others according to their dominance...
As champions battle it out in the different arenas of the Elemental Kings for power and glory, a new force emerges among these ranks. Powerful magic-users known as the Magi armed with arcane powers of more than one Elemental King provide mercenary offers to their new hosts. As alliances come and go so will the tides of battle ... This is an expansion to...
In this expansion, the Elemental Kings are able to summon their own minions to join in the foray. These minions come into play in the form of monster cards assembled as a separate deck of cards. We know that our champions can fight but can they lead as well? This is an expansion to the original TKG ARENA: The Elemental Kings and TKG ARENA: Rise of the Magi...
In a wicked twist of inspiration, the Elemental Kings have decided to choose their champions by restricting all magic to a single source of spells in the form of an oracle. This game requires the following components from TKG ARENA: The Elemental Kings & TKG ARENA: Rise of the Magi. FULL SPELL DECK: 1 STANDARD DECK (DECK): 1 for each player. OINKS: 5 from...
The Elemental Kings need more than generals, they need heroes … to die for their cause. This game requires the following components from TKG ARENA: The Elemental Kings & TKG ARENA: Brethren of Chaos. MONSTER DECK: 1 STANDARD DECK (DECK): 1 for each player. LIFE: 20 for each player (default) Monsters from the MONSTER DECK can be sourced from TKG ARENA:...
The Elemental Kings grant their generals the power to unleash unearthly constructs known as the edifices. These ancient glyph-like manifestations influence the course of battle in unique ways but only those who are able to weave their deadly capabilities into one’s existing combat schema and strategies will truly open up new roads of victory. Will you be...
The Arcane Scribes The Arcane Scribes are the trusted aides of the mighty Magi. They are tasked with channeling the necessary mystical energies from the Elemental Oinks to awaken the runic manifest arriving from the various realms so as to inscribe powerful spells into scrolls ready to be cast by their prodigious masters at the snap of fingers during...
This game requires the following components from TKG ARENA: The Elemental Kings and is a standalone extension within the TKG ARENA family. STANDARD DECK (DECK): 1 The Elemental Cycle The concept of the elemental cycle is introduced into the game. This refers to the different relationships each element has with the others according to their dominance...
The great armies of the Elemental Kings march from the furthest corners of the known world and beyond. In this expansion, each player uses a TKG ARENA Standard Deck and shares 11 action tiles to explore, move, build, harvest, raid, trade, deconstruct, purge, consolidate, seal and emulate their enemies across 48 different world tiles as the TKG ARENA...
In a competition to acquire favors from the Elemental Kings, players bid and secure influences under the framework of a shrine. Components required for this game: STANDARD DECK (DECK): 1 OINKS: 10 from each element for each player (Default) The objective of this game scenario is to build a shrine with the highest influence among the 4 Elemental Kings....
Az alábbi játékok a hasonlítanak leginkább a(z) TKG ARENA: Dawn of the Edifices társasjátékhoz