A TKG ARENA: Esoteric Beasts egy kiváló társasjáték, 1 játékos részére, az átlagos játékidő rövidebb, csak 15 - 60 perc. A társast, 14 éves kortól ajánljuk kipróbálni.
Angol:
Just as there is no better vessel that can hold arcane magic than arcane magic itself, there is no better guardian of the vessel than the guardian itself. Esoteric beasts are the...
Just as there is no better vessel that can hold arcane magic than arcane magic itself, there is no better guardian of the vessel than the guardian itself. Esoteric beasts are the brethren within the armies of the Elemental Kings appointed to hold, transport and use spells of the Magi. Their very essence is entwined with such forbidden knowledge. They are the very spells themselves.
TKG ARENA: Esoteric Beasts a game set up for 1 player.
Components required for this game:
FULL BRETHREN DECK: 1 (60 Cards)
Winning Condition
The objective of the game is to capture all 20 Esoteric Beasts within the full Brethren of Chaos Deck. If this is not achieved when the game ends, the player loses.
Ending Condition
The game ends when there are no more cards in the ENERGY deck (Set B). The game also ends immediately when the player captures all 20 Esoteric Beasts.
Setup
a. Separate the 20 Esoteric Beasts cards from the rest of the 40 monster cards in the Brethren of Chaos Deck. They can be identified as monsters with a spell name in bold encapsulated in brackets within their special abilities. Take note that the FLAME BUBBA, SNARE SEAL, HORN DRAKE and BUSHFANG MALE are not Esoteric Beasts as [FLAME DICER], [OCTOWEB], [SKIN RADAR] and [BUSHFANG FEMALE] referred in their special abilities are not spells but another monster. These connections will not be used in this game.
b. Divide the 40 remaining monster cards into 2 piles of 13 and 27 cards each faced down.
c. Shuffle the deck of 20 Esoteric Monsters cards faced down.
d. Add and shuffle 7 Esoteric Monster cards to the 1st pile of 13 cards to form Set A. Note that Set A is also known as the deck in the player’s hand.
e. Add and shuffle 13 Esoteric Monster cards to the 2nd pile of 27 cards to form Set B. Note that Set B is also known as the ENERGY deck.
f. Orientation of the cards is important in the game. Both Set A and Set B should start with the orientation of the cards facing upside down. The TKG logos seen on the back of the cards facing the player should be inverted and not upright. The letters T, K, G will be upside down.
g. The player can begin by carefully picking up Set A (20 cards) in his/her hand without disrupting the orientation and place Set B (40 cards), the ENERGY deck within easy reach.
On the player’s turn
The player’s available actions depend on the orientation of the top card. For each top card, the player needs to run through the process of SIGHT, AWAKEN and ENCOUNTER before his/her response.
a)SIGHT
When the top card is faced down (back of card facing the player), the player must flip the card over along its longer sides, the artwork of the card revealed should be inverted and the numbers on the top of the card faded but still seen as a mirror image of those at the bottom of the card. This action is called “SIGHT”.
b)AWAKEN
When the top card is already faced up but upside down in orientation, the player must rotate the card into its upright position. This action is called “AWAKEN”. Note that if this is the first time the card becomes upright, the player does not take damage immediately.
c)ENCOUNTER
When the top card is already faced up and upright in orientation, the player takes damage equal to the value in the spark shape located in the top right hand corner of the card. This damage is resolved by discarding an equal number of faced down cards from the top of Set B, also known as the ENERGY deck. This takes place before any SUBDUE action can be taken. The discarded cards form the DISCARD deck and will not be used further in the game.
Player’s response
Player will choose one of 3 possible responses after the process of SIGHT, AWAKEN and ENCOUNTER.
1. SUBDUE
Players may SUBDUE the monster in the top card when it is faced up (it can be in an upside down or upright orientation), the player first checks if the card immediately below the top card is also faced up and shares the same colour (That means they are of the same element). If it is so, the monster card can be captured and it is placed in a separate CAPTURE pile. The card that shares the same colour as the captured monster will be inverted (if it is upright) and returned faced down to the bottom of Set B.
When the card immediately below the monster is not the same colour or it is faced down (unrevealed), the player can still capture it by moving a number of faced down and inverted cards equal to either the life OR attack value of the monster (life value in the heart and attack value in the spark shapes respectively) to the bottom of the Set A in the player’s hand from Set B. Captured monsters may or may not be Esoteric Beasts. All captured cards are faced up.
If the player cannot or do not wish to capture the monster at this point of time, he/she must choose EXPLORE as the response. If the monster is captured, the card immediately below the monster becomes the next top card and the player goes back to the process of SIGHT, AWAKEN and ENCOUNTER before responding again.
2. ESO-THRASH
Players may choose a set of 4 captured faced up Esoteric Beast Cards with one of each element (colour) to perform an ESO-THRASH, this move returns any one card in Set A to the bottom of Set B upside down and faced down. The 4 faced up Esoteric Beast Cards are then faced down and put aside, they are still counted towards the winning and ending conditions. The 2nd ECO-THRASH return 2 cards in a similar way and the 3rd ECO-THRASH, 3 cards, 4th ECO-THRASH, 4 cards and so on. After this, the player must choose EXPLORE as the response.
3. EXPLORE
After the top card is revealed, choose a value based on these 2 options:
a) The top card value in the heart shape (life value)
b) The top card value in the spark shape (attack value)
After a value is chosen, count exactly that many cards from the top of the deck (including the top card itself) and move them to the bottom of the deck, maintaining their current orientation and order except for one exception: the player may change the position of the top card of the deck anywhere within the stack of cards being moved. It is helpful to first single out the top card, count off the total number of cards to move with one’s thumb, insert the top card within this pile at any position, then transfer the whole stack of cards to the bottom of the deck in the player’s hand (Set A).
Scoring
When the game ends, the player scores points equal to the number of Esoteric Beasts less Non-Esoteric Beasts cards in the CAPTURE pile. Outcomes with scores with 0 or less points cannot be considered as wins.
Kategória:
Kártyajáték, Fantasy
Mechanizmus:
Kollekció gyűjtés, Pakli tervezés, Memória, Merj és nyerj, Solitaire, Move Through Deck, Ordering
Rövid játékidő! Ha csak gyors játékra vágysz a munka után, akkor ez a neked való!
Mágia, kard, harc, lovagok, papok és minden, ami egy jó fantasy-hez tartozik!
Nem érnek rá a barátok? Ennél a társasjátéknál nem gond, ezt már egy személytől is lehet játszani!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Az alábbi játékok a hasonlítanak leginkább a(z) TKG ARENA: Esoteric Beasts társasjátékhoz