Ez a játék a The Sword and the Flame kiegészítője.
A Colonial Campaigns: Sikh Wars – The Rise & Fall of the Sikh Kingdom 1823-1849 egy könnyen tanulható kiegészítő a The Sword and the Flame társasjátékhoz, 2 - 4 játékos részére. A társast, a könnyebb tanulhatósága ellenére, csak 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a szimuláció és a szcenárió / küldetés / kampány mechanizmusokra.
Kategória:
Háború, Kiegészítő
Mechanizmus:
Szimuláció, Szcenárió / Küldetés / Kampány
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
A társasjáték témájának fontos része a háború, a különböző csaták és harcok!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Currently in the blind testing phase, Waken The Storm uses the game mechanics of Larry Brom's The Sword And The Flame (with modifications) to let gamers play out fantasy battles using miniatures on the tabletop. The game will include rules for units consisting of various fantasy races, including goblins, orcs, trolls, ogres, dragons, hobbits, elves and...
"The Sword in the Forest" is a French and Indian War variant / expansion for "The Sword and the Flame". It is a skirmish level miniature war game. It is generally played with 25 or 28 mm figures. The Game uses a card initiative system, where each side is assigned a color in a deck of cards and acts upon it being drawn. Play proceeds players moving unit...
"Being A Subscription Of 24 Scenarios For Playing Table-Top Battles Of The British Empire" A selection of scenarios and variant rules for The Sword and the Flame. The sides featured include the British, Dervish, Pathans, Zulus, Egyptians and Boers. In addition there are scenarios for the Sword in Africa variant rules. All scenarios include detailed maps...
Adaptation of The Sword and the Flame for the conflict between the British and the pirates of the South China Sea in the middle of the 19th century. "Being a set of playable, entertaining and enjoyable skirmish-level Wargame rules that will recreate the exciting Land and Sea Battles between the Trading Powers of the World and the Pirates of the South...
Adaptation of The Sword and the Flame for Caesar’s Gallic Wars 58-51 BC by the original designer. "Being a set of playable, entertaining and enjoyable skirmish-level Wargame rules that can recreate the excitement and savagery of the countless forays, skirmishes and raids along the frontiers of Rome." Includes appropriate force composition, rules for...
This is a set of 48 event cards for The Sword and the Flame miniatures game, 30 of which are unique. There are events for the British side as well as "Natives". Some of the cards are titled "Universal Misery" and contain events affecting both sides. The cards cover reinforcements and low ammunition, but also include more exotic occurrences. A sheet...
From the back of the book: Zulu War, 1879 features 11 action-packed historical scenarios from the British conquest of Zululand. Staunch British Redcoats, Colonial Cavalry, The Naval Brigade, Lancers, Highlanders and a host of Zulu warriors battle for the survival of one of Africa's premier native states. The scenarios: 1. Sihayo's Kraal - January, 1879 2....
From the back of the book: Ethiopia 1887-1896 features 10 action-packed historical scenarios from Italy's only colonial adventure. The Ethiopians, Italians, and the Dervish clash for control of Abyssinia and the port of Massawa. The scenarios: 1. Lt Cuomo's Advance (The Battle of Saati) - January 18, 1887 2. The Dogali Fight - January 26, 1887 3. The...
In 1979, Yaquinto Publications released Supplement 1, which went along with their edition of the game. This first variant included answers to frequently asked questions, optional rules and three alternate gaming periods, including: The Boxer Rebellion, French and Indian War, and French Foreign Legion periods. Source: Wikipedia, "The Sword and The Flame"...
From the back of the book: Boxer Rebellion: Admiral Seymour's Relief Attempt features 10 action-packed historical scenarios from the first phase of the Boxer Rebellion. Fanatical Boxers, The Chinese Imperial Army and a train bound Allied force battle it out on the way to Peking. Also featured are three scenarios from pre-European involvement where the...
From the Second Edition Introduction With the publication of this booklet, the Colonial War Games "Trinity" of The Sword and the Flame, The Sword and the Flame: The Sun Never Sets. and Gunboat Diplomacy is now complete. From the Introduction Originally developed by Mr. Bob Duncan in 1991 and demonstrated by him at various conventions around the country...
Colonial Campaigns: Maximilian in Mexico Mexican-France War of 1867 Scenarios are as follows: 1- Puebla- May 5, 1862 - The basis for the Cinqo de Mayo holiday 2- Camerone- April 30, 1863 - Famous last stand of 49 Legionnaires vs. 2,000 Mexicans 3- San Lorenzo- May 8, 1863 - Dawn attack by the French 4- Matehuala- May 17, 1864 - Classic relief force...
Colonial Campaigns: Sikh Wars Features 10 action packed scenarios from 1823-1849 covering the fighting in the Punjab and Afghanistan. Naushera, March 14, 1823 The Afghans attempt to retake Peshawar Jamrud, April 30, 1837 Last fight of the “Murat of the Sikh Army" Mudki, December 18, 1845 The Sikhs’ surprise attack on the British Army Ferozeshah, December...
For the Gamer who wants all the advantages of a dedicated Card Deck, but wishes to use just one for all his TSATF battles. An "Action Deck" is a set of Cards that serves the role previously played by the Standard Card Decks of 800FE and TSATF, determining the order of Movement and Fire, and for TSATF, casualties. The 2.5" x 3" TSATF Action Decks cue...
This latest Game Deck adds a new layer of challenge—and opportunity!— to your table top actions with either of these classic rules sets. Instead of one rule to describe the effects of all terrain on movement, cover, and visibility, now with the flip of a card even more excitement and suspense enters the game. Since when in foreign lands, often tropical, is...
First appearing in the 20th Anniversary Edition of TSATF, The Sword In Africa (TSIA) helped establish "Darkest Africa" as one of the most popular new theaters of Colonial War Games allowing for exciting and exotic skirmish gaming on the Dark Continent. A total of four (4) Game Decks are provided for TSIA, the first two ideally suited for Campaign and Map...
As the title suggests, this is the Riverine partner to the TSIA Safari Deck. Whenever a party of Explorers, Hunters, Soldiers sets out to travel up or down any of Africa's many rivers and waterways--whether by raft, canoe, or steamer--there are special risks and opportunities. Sudden rapids, waterfalls, swamps, Native ambushes from the banks, attacks by...
As with those for other TSATF games, this 52 card Action Deck prompts the order of movement and fire, as well as severity of casualties, from “Lightly Wounded” to “Dead.” But, TSIA’s rules call for use of a standard deck of playing cards to be read in ways different from the traditional TSATF game model. However, this dedicated Action Deck eliminates all...
In TSIA, the rules call for using a standard card deck, of which six cards cue the players to check for “Random Episodes” by rolling dice on one of 5 different tables. But the new Battle Event Deck eliminates all that, and includes almost half again as many “episodes” as appear in the original rules. Now there are fifty Event Cards, most of which have...
If a day with Fuzzy on the rush is your idea of table top action, and if you like to form squares against hordes of Ansar racing in for the kill, this is your Deck! Representing British and Egyptian forces, as well as "Fuzzy Wuzzy's" and Ansar, these Cards will heat up your battles faster than the gun barrels of your Gatling! —description from the...
One of the slickest, yet riskiest, campaigns of the entire period, Egypt was a "gateway" that pitted the best of Victoria's Battalions/ Regiments against the Egyptian Army of Arabi Pasha, only to lead on to involvement in the Sudan. The often under rated Egyptian Army had brave soldiers and excellent Engineers, and made for the most nearly equal foe that...
The Boxer Rebellion is easily the most colorful and exotic of all the late Imperialist adventures, the only time a military coalition of the US, Britain, France, Germany, Austro-Hungary, Italy, Russia and Japan took the field together against a common enemy. The Boxer Rebellion Action Deck is itself unique in that for the first time in this series...
The heart of the Deck is content of each Card. The challenges to the players on both sides of the Crags are sharper than ever, but are still "even" for both sides. As with all TVAG Event Decks, these are not your Monopoly "Chance Cards," nor are the effects of each the same from game to game--severities and benefits vary across a wide spectrum. And the...
The Sword and the Flame (TSATF) adaptation for Wars of Texas' Independence in 1836. This variant includes the following actions: Siege and storming of the Old Mission at San Antonio de Behar (Alamo) (March 6, 1836) Battle of Coleto Creek (March 19, 1836) Battle of San Jacinto (April 21, 1836) Includes details on Texan and Mexican organization, movement...
A variant for Close Combat for The Sword to Adventure, Skirmishes and Small Wars 1908 - 1931 For gamers who do not like Larry Brom's original melee system. Adds details on how to handle attacker movement, when a figure can defend and melee combat to adjust the number of dice needed by teams of men, officers/NCOs, type of rifle, etc. Combat resolution...
A variant for The Sword and the Flame (TSATF) covering the Conquistadors versus the Aztecs. Includes versions for both the Revised Edition (1994) and the 20th anniversary edition. Detailed coverage on tips for scenarios, firing by weapon, weapon types/ranges, morale, rally, charging, melee and close combat. Optional rules are included to include casualties...
This is an adaptation of TSATF to cover the various skirmishes and small wars of the early 20th century up through the 1930's. Most forces are armed with bolt action rifles with smokeless powder. Native forces may still be armed with black powder, single shot breech loaders and even muzzle loaders. The fierce native charge may still occur, but machine guns...
Valley of Fire This is a fictional colonial campaign set in the Northwest Frontier during the late 1880s. A British fort is under siege and a relieving force has exactly one month to break the siege! The villages in the valley and mountain passes go into revolt, adding more and more forces to the siege and to block the British advance. The system features...
Az alábbi játékok a hasonlítanak leginkább a(z) Colonial Campaigns: Sikh Wars – The Rise & Fall of the Sikh Kingdom 1823-1849 társasjátékhoz