A Schau dich um: der Fuchs geht um! egy nagyszerű társasjáték, 2 - 7 játékos részére. A játékmenet erősen épít a forgass és mozgass, a kockadobás és a pontról pontra mozgás mechanizmusokra.
Up to 6 hares try to cover the white track from the upper left of the game board to the lower right without getting cought by the fox. In board segments I to IX movement is...
Up to 6 hares try to cover the white track from the upper left of the game board to the lower right without getting cought by the fox. In board segments I to IX movement is determinated by two dice, a color die (green/red)and a number die (1-6). If green and a number is rolled, the hare advances to the next space of this number. If red and a number is rolled, the hare is put on the corresponding number of the red circle of the board segment, it occupies. In segment X only the number die is used.
The fox starts at the foxhole in the center of the game board and uses the red track to catch the hares at the intersections or on the red circles. If the fox rolles green and a number, it advances on the black dots. If it rolles red and reaches an intersection with the white track or the center of a circle it may catch a hare on the intersection or on a red space on the circle. If a hare is caught it gets eaten and is out of the game.
If a hare gets on an intersection it cries "Fox!" and the fox has to immediately return to the foxhole.
The first hare to reach the orange space at section X wins the game. The game ends when all hares have escaped or have been caught. The caught hares pay the fox and the fox pays the escaped hares.