A Rotar egy nagyszerű társasjáték, 2 - 4 játékos részére.
Angol:
Game setup: Each player places their 4 pieces on the starting circles of their color marked A. Game objective: Each player's objective is to move their 4 pieces across the large...
Game setup: Each player places their 4 pieces on the starting circles of their color marked A.
Game objective: Each player's objective is to move their 4 pieces across the large brown main circle and over the blue barrier circles to the barrier symbol - E - of their color. There, they turn and occupy the 4 destination spaces of their color marked F. The first player to do this wins.
The first player rolls the die and moves their piece the number rolled as follows:
If they roll a 1, they place one of their pieces on the letter - B.
If they roll a 2, they occupy the ring - C, from where they can continue moving on the brown main circle.
If he rolls a 3, 4, 5, or 6, he moves into the blue restricted circle in the direction of the arrow.The other players then move their pieces according to the numbers rolled.
A piece that has moved into a blue restricted circle must continue moving within that circle until it is free again. This can happen in three ways:
a) If a piece lands on a brown ring -C- or D-, it must continue moving on the large, brown main circle until it reaches the next blue restricted circle, into which it must also move in the direction of the arrow. If it lands directly on the brown ring -C-, then it does not need to move into the blue restricted circle.
b) If a piece lands on a green lucky ring (with a clover), it jumps from there to the green lucky ring of the next blue restricted circle
c) Whoever lands on a red lucky ring (with a horseshoe) jumps from there to the red lucky ring of the next blue barrier circle.
Whoever can reach an opponent's piece with their roll moves it back to its starting circle A-. When jumping from one lucky ring to the next, only the opponent's piece on the second lucky ring may be removed. However, if the jump cannot be made because either the second lucky ring is occupied by one of your own pieces or because your turn has ended, then you occupy the first lucky ring and remove any opponent's piece that may be there.
Whoever rolls 6 gets a free throw. Whoever reaches a green or red lucky ring gets a free throw, regardless of whether they can make the jump to the next lucky ring or not. If a player lands on a brown ring C, they may exceptionally move into the blue exclusion zone if they roll a 3. This lands them on a green lucky ring, and they may jump.
Each player may bring their pieces standing on - A into play whenever they wish. If a move cannot be made, the dice may not be rolled again.
Kategória:
Stratégia, Gyerek játék
Mechanizmus:
Forgass és mozgass, Kockadobás, Static Capture, Verseny, Track Movement
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Elsősorban gyerekek számára készült, de a szülőknek is remek kikapcsolódást nyújthat a közös játék élménye.
A társasjáték mechanizmusának központi eleme, de legalábbis fontos része, a kockákkal való dobás/gurítás
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Az alábbi játékok a hasonlítanak leginkább a(z) Rotar társasjátékhoz