A Revolver Noir egy kiváló társasjáték, 2 játékos részére, az átlagos játékidő rövid, csak 5 - 15 perc. A társast, 10 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a deduction mechanizmusra.
It was supposed to be an easy job, investigatin' this old mansion. But it's darker out than your stale black coffee, and the leads ain't turnin' up. That's when you spot a...
It was supposed to be an easy job, investigatin' this old mansion. But it's darker out than your stale black coffee, and the leads ain't turnin' up. That's when you spot a shadow, and suddenly it's clear. You ain't alone, and only one of you is leavin’ this place alive.
It's gonna be a long night.
Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you.
Give one player all the John Doe cards, and the other all the Jane Doe cards.
Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location.
The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, and use the room effect.
Use Room Effect
Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card.
Taking a Hit
The first time you take a hit, your photon shield will supercharge, preventing you from taking any further damage until your next turn. Once that turn rolls around, your shield is dead for good; there ain’t no recharging that thing.
Winning the Game
The objective is simple. To win, you’ll have to hit your opponent twice. Once to get through their photon shield, and a second to finish the job.