A Revolt N Reign egy nagyszerű társasjáték, 2 játékos részére, az átlagos játékidő rövidebb, csak 20 - 35 perc. A társast, 10 éves kortól ajánljuk kipróbálni.
Angol:
Revolt N Reign is a competitive two-player trading card game built on the founding documents of the United States — the Declaration of Independence, the Constitution, the Bill of...
Revolt N Reign is a competitive two-player trading card game built on the founding documents of the United States — the Declaration of Independence, the Constitution, the Bill of Rights, and the Federalist Papers. There are no dragons, no monsters, and no fantasy. History is not the theme of this game — history is the architecture. Every card in the 355-card Foundational Set is drawn from the real ideas, documented principles, and structural conflicts that shaped the American Republic and defined the relationship between liberty and government. Players construct 60-card decks from this Foundational Set and select a competitive strategic identity — Aggro, Control, Combo, or Hybrid — before bringing that strategy to a battlefield that is already compromised before the first card is drawn. Revolt N Reign is designed for the 250th anniversary of American Independence. The fight for liberty continues — this time, across the table.
The game begins under pressure. Before either player takes a turn, three Unconstitutional Acts are placed face-up in each player's UA Area. These cards are never shuffled into the deck — they begin the game in play, draining Liberty Points automatically every single turn and applying relentless structural pressure from the opening moment. Defense cards can protect Unconstitutional Acts from direct attack but cannot stop the Liberty Point drain. The corruption is already in the system. Both players inherit a compromised board state and must immediately begin managing resources, building their position, and advancing toward victory while their opponent does the same. Adapt or lose.
The resource system of Revolt N Reign runs on Independence Points, generated each turn by Pillar cards on the battlefield. Players spend Independence Points to play Attack cards, Defense cards, Bills, Freedom cards, Rights, and additional Pillars — each representing a different dimension of the constitutional and historical framework the game is built on. Bills are unique in that they return to the player's hand after resolving, creating recurring pressure through sustained replay at an escalating cost. Attack on Attack interactions — called Rebel Clash — allow players to pit their Attack cards directly against each other, bypassing Defense entirely and creating explosive mid-game exchanges that can shift momentum instantly. Every turn follows a fixed five-phase structure, and the Resolve Phase executes effects in a strict seven-step order that rewards players who understand the timing system deeply.
Victory in Revolt N Reign is achieved through four fully independent paths. The Liberty Victory reduces the opponent's Liberty Points to zero through sustained attack and attrition. The Attack Victory destroys all three opponent Unconstitutional Acts and ends the game the instant the last one is eliminated. The Petition Victory assembles four Petition cards and three Scroll Pillars while maintaining 20 or more Liberty Points — a positional, structural win that rewards patience and board control. The Deck-Out Victory exhausts the opponent's Draw Pile card by card, dismantling their options until they cannot draw and lose immediately. No single victory path dominates the competitive meta. Every deck must credibly threaten multiple paths simultaneously, and every player must defend against all four of their opponent's at once. That permanent multi-front tension — present from the first turn to the last card — is what separates Revolt N Reign from every other trading card game on the market. This is not just another card game. This is not fantasy. This is history. This is strategy. This is your real.
—description from the designer
Kategória:
Kártyajáték, Idő alapú, Oktatás
Mechanizmus:
Valósidejű, Akció/Esemény, Once-Per-Game Abilities, Multi-Use Cards
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