Regimental Fire and Fury
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Regimental Fire and Fury társasjáték

társasjáték, 2010
Értékelem!

A Regimental Fire and Fury egy közepesen összetett társasjáték, 2 - játékos részére, az átlagos játékidő hosszú, akár 3 óra is lehet. A játékmenet erősen épít a kockadobás mechanizmusra.

Angol:
From the publisher's website (fireandfury.com): Regimental Fire and Fury: Wargaming the Civil War with Miniatures By Rich Hasenauer Fire and Fury is one of the most popular...

A Regimental Fire and Fury egy közepesen összetett társasjáték, 2 - játékos részére, az átlagos játékidő hosszú, akár 3 óra is lehet. A játékmenet erősen épít a kockadobás mechanizmusra.

Angol leírás

From the publisher's website (fireandfury.com):

Regimental Fire and Fury:
Wargaming the Civil War with Miniatures

By Rich Hasenauer

Fire and Fury is one of the most popular historical military miniatures wargames in the hobby. This new regimental edition provides players a more in-depth look at American Civil War combat. The smaller scale allows you to take command of individual regiments and batteries and refight in greater detail many of the war's smaller engagements, as well as critical actions of the conflict's famous battles.

For the new player it is an easy game to learn and enjoy. The veteran Fire and Fury gamer will find much that is familiar, like the play sequence, maneuver table, and combat system, while discovering a game taken to a new level of sophistication. Refined game mechanics strike a balance between playability and historical accuracy that draw upon twenty years of the Fire and Fury gaming experience.

Brief Description

Scope. A set of wargame rules using military miniatures, that allows players to recreate the small engagements and portions of larger battles of the American Civil War, 1861-1864.

Scale. Tactical. 10-15 minutes per turn. 1" = 25 yards. Units are regiments of infantry or cavalry and gun sections grouped into batteries for artillery. Intended for 15mm figures, other scale figures can be used by increasing or decreasing the basing and ground scales as described in the rules.

Basing. Each 1" x 3/4" stand with 3 infantry figures, and 1" x 1" with 2 cavalry figures, represents 40 men. Each 1" x 1-1/2" stand with a gun model and 2 or 3 figure crew represents a 2-gun section. Unit size can range from 3 to 20 troop stands per regiment, with the average of 8-12 stands per unit. Batteries are represented by 2 to 3 gun stands.

Game Turn Sequence. A game turn is divided into an alternating Union player turn and Confederate player turn. Players must follow the Player Turn Sequence. Each player turn consists of three phases. One phase must be completed before moving to the next. Some activities in a phase are performed by the opposing player or jointly by both players.

Maneuver Phase - In the first phase of a player turn the player must resolve a maneuver check for each unit which he controls on the game table. A maneuver check involves either one or more units under the command of a single leader, or a single unit that is out of command. The maneuver check combines the elements in warfare of morale, command and control into a single die roll procedure using the Maneuver Table. The effects from the table describe the movement and other maneuvers that each unit is allowed or required to perform in this phase.

Musketry and Cannonade Phase - There are two kinds of combat in the game: fire combat and charge combat. All fire combat is resolved in the second phase of the player turn. Both Union and Confederate units may fire during this phase. The phase consists of two rounds of fire combat. It begins with a round of defensive fire followed by a round of offensive fire. In the Confederate player turn only Union units may defensive fire, and only Confederate units may offensive fire. During the Union player turn the order is reversed with Confederate defensive fire followed by Union offensive fire. All fire combat is resolved using the Musketry & Cannonade Table to determine casualties and other combat effects.

Charge Phase - In the third and final phase of a player turn a charge combat must be resolved wherever a charging unit made contact with the enemy. The relative position between attacking and defending units will determine which combats need to be divided into less complex combat situations. Both sides then follow a joint die roll procedure to resolve a round of charge combat. The Charge Table is used to determine casualties and other combat effects. Depending on the results of the first round of combat, a second round of breakthrough charge combat may follow after all first round charge combats are resolved. After all charge combat is resolved, the current player turn ends and the next player turn begins.

Battle Scenarios. The book provides guidelines for designing your own scenarios and six historical scenarios covering different periods and theaters of the war:

1.The Battle of Ball's Bluff, October 21, 1861.
2.Bloody Hill, The Battle of Wilson's Creek, August 10, 1861.

3.Casey's Redoubt, The Battle of Seven Pines, May 31, 1862.
4.The Battle Comes to Sheridan, The Battle of Stones River, December 31, 1862.

5.Little Round Top, The Battle of Gettysburg, July 2, 1863.
6.The Battle of Olustee, February 20, 1864.

Kategória: Háború, Miniatűrök, Amerikai polgárháború
Mechanizmus: Kockadobás

2

Párosan

Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!

Hosszú

Hosszú játékidő! Ha egy egész estés/napos kikapcsolódásra vágysz ez a neked való!

Háború

A társasjáték témájának fontos része a háború, a különböző csaták és harcok!

Regimental Fire and Fury társasjáték vásárlása, árak és üzletek

Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!

Kommentek

A Regimental Fire and Fury társasjáték és kiegészítői (8)

  • The River of Death: Regimental Wargame Scenarios for The Battle of Chickamauga társasjáték Kiegészítő

    "Refight the Battle of Chickamauga with these thirteen scenarios designed for the miniature wargamer in mind. From the opening volleys at Jay’s Mill to the final shots at dusk on Horseshoe Ridge, try your hand at fighting history. Or changing it! These scenarios are designed to be used with almost any American Civil War regimental level set of rules. Rules...

    • Max. játékosszám: 2
    • Min. játékosszám: 2
    • Ajánlott életkor: 12+ éves
  • Age of Honor társasjáték Kiegészítő

    This is both an expansion and scenario book for Age of Eagles I/II (Napoleonic Fire & Fury) covering the Wars of Lace and as such the basic rules are needed to properly play this addition. The 88 page, full color glossy rulebook contains: • Introduction - including all rules changes needed to convert AOE to la Guerre en Dentelle in less than a page. •...

    • Játékidő: 120 perc
    • Min. játékidő: 120 perc
    • Max. játékidő: 120 perc
    • Max. játékosszám: 4
    • Min. játékosszám: 2
    • Ajánlott életkor: 12+ éves
  • Regimental Fire and Fury: Civil War Battle Scenarios Volume 1 – 1861-1862 társasjáték Kiegészítő

    Stand with the Stonewall Brigade at First Bull Run, test the mettle of the Iron Brigade in its first action at Brawner's Farm, charge through The Cornfield at Antietam, and lead hard-fighting Westerners into battle at Pea Ridge, Perryville, and Prairie Grove. The full-color, 80-page softback book offers 16 early war battle scenarios to go with your...

    • Játékidő: 180 perc
    • Min. játékidő: 180 perc
    • Max. játékidő: 180 perc
    • Max. játékosszám: 2
    • Min. játékosszám: 2
  • Regimental Fire and Fury: Civil War Battle Scenarios Volume 2 – 1862-1863 társasjáték Kiegészítő

    Give history a second chance and lead the breakout at Fort Donelson, stand with the Iron Brigade in its finest moment on McPherson's Ridge, and charge with General Barksdale into the Peach Orchard. The second volume in our series is a full-color, 80-page softback book, offering 13 early and mid-war battle scenarios to go with your Regimental Fire and Fury...

    • Játékidő: 180 perc
    • Min. játékidő: 180 perc
    • Max. játékidő: 180 perc
    • Max. játékosszám: 2
    • Min. játékosszám: 2
  • Crossed Sabers: Cavalry Scenarios from the Gettysburg Campaign társasjáték Kiegészítő

    Twelve regimental-level scenarios covering cavalry actions from the Gettysburg Campaign of the American Civil War. Scenarios include three for Brandy Station and two from Gettysburg, as well as Aldie, Middleburg. Upperville, Hunterstown, Hanover, and East Cavalry Field plus others. Designed for Johnny Reb 3, but adaptable for Regimental Fire & Fury, Rally...

    • Max. játékosszám: 2
    • Min. játékosszám: 2
    • Ajánlott életkor: 12+ éves
  • Touched With Fire: American Civil War Miniature Wargaming Scenarios társasjáték Kiegészítő

    Twelve regimental-level scenarios for the American Civil War. Scenarios include Hoover's Gap, Gettysburg, Antietam, Chantilly / Ox Hill, Monroe's Crossroads, Newtonia, Fair Oaks, and others. Designed for Johnny Reb 3, but adaptable for Regimental Fire & Fury, Civil War Commander, Rally Round the Flag, Mr. Lincoln's War, Gettysburg Soldiers, and many other...

    • Max. játékosszám: 4
    • Min. játékosszám: 2
    • Ajánlott életkor: 12+ éves
  • Across the Po Valley: Wargaming the Late French Revolutionary War társasjáték Kiegészítő

    Across the Po Valley: Wargaming the Late French Revolutionary War Wargamer and author Tom Garnett provides a view into a lesser known campaign where the successes of Napoleon Bonaparte in his brilliant 1796-1797 campaign were wiped out in 1799 by an equally brilliant campaign led by the Russian hero Marshal Alexander Suvorov. Twelve battle scenarios...

    • Min. játékosszám: 2
    • Ajánlott életkor: 14+ éves
  • Atlanta Besieged: Regimental Wargame Scenarios For The Atlanta Campaign – July 1864 társasjáték Kiegészítő

    The battles around Atlanta during the American Civil War were pivotal to the outcome of the conflict. Confederate General John B. Hood threw his army against the forces of General William T. Sherman in an effort to save the city from capture. The battles were hard fought and bloody, but ultimately ended in the capture of Atlanta. Can you be a better...

    • Max. játékosszám: 2
    • Min. játékosszám: 2

Részletes adatok

Részletek

  • Játékidő:  3 óra
  • Játékosok:  2
  • Komplexitás:  Közepesen összetett
  • Tervező:  Rich Hasenauer
  • Kiadók:  Fire and Fury
  • Elérhető nyelvek:  angol

Kiadások

  • First edition
    • Nyelv: angol

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