A Posies egy nagyszerű társasjáték, 2 - 3 játékos részére, az átlagos játékidő rövid, csak 20 - 25 perc. A társast, 7 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a kollekció gyűjtés mechanizmusra.
Materials A hex board having 51 vertices and 54 pieces (posies) in 3 colors. Object The player with the highest score wins. Setup Players take turns randomly placing three posies...
A hex board having 51 vertices and 54 pieces (posies) in 3 colors.
The player with the highest score wins.
Players take turns randomly placing three posies of different colors, one to a vertex on the board. The remaining 3 posies are used in a variant of the game.
Group – adjacent posies. One posy is also a group.
Choose a starting player, then turns alternate.
On a turn,
1) Remove 2 like color non-adjacent posies that are separated by a straight line of adjacent posies. Removed posies are scored at the end of the game or
2) Remove 2 adjacent color poises.
If a group is split (divided by empty spaces) into 2 or more groups, the moving player who caused the split keeps the smallest group. But if the smallest groups are of equal size, the moving player then decides which one of those to keep.
The game ends when a player cannot take his turn.
Pink posies are worth 1 point each, Purple posies are worth 2 points each, and Green posies are worth 3 points each. Players add up their points, and the player with the highest score wins.
1) The rules are the same except that the player with the most posies wins
2) The rules are the same except that at the start three posies (one of each color) are placed in a bag. The rest of the posies are used to set up the board. Next players draw one posy from the bag making sure to keep it hidden from the other players until the end of the game. At the end of the game, players reveal their hidden posy. Total all the posies in your revealed color including the one that was hidden (all posies are worth 1 point each). Then multiply the total by 3 and add in the posies not in your revealed color to your total. The player with the highest score wins.
—description from the designer