A Nevermind The Distraction egy remek társasjáték, 1 játékos részére, az átlagos játékidő rövid, csak 5 - 30 perc. A társast, 16 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a szimuláció, a kockadobás, a merj és nyerj, a solitaire és a vic-19 tug of war mechanizmusokra.
Have you ever tried to meditate? You know that feeling you get when your mind runs off into your consciousness like a racoon digging through a suburban trash can and you just...
Have you ever tried to meditate? You know that feeling you get when your mind runs off into your consciousness like a racoon digging through a suburban trash can and you just want it to be still? Imagine if that were a game. This is that game. Breathe. Don't let yourself get too distracted!
Nevermind The Distraction was born of a dream to bring meditation and mindfulness to a wider audience in an entertaining and accessible format while still offering serious tools for real mental health improvement. This highly customizable tabletop experience uses the same components for two independent activities and includes several themed Distraction Card sets as well as various tokens and markers.
Part 1, Nevermind, is a card-assisted meditation activity designed to introduce the practice and hopefully bring a little peace and stillness into the player’s life. While this is not intended to replace traditional meditation, the hope is this experience is close enough to open some doorways and bring a little mindfulness into the world.
Part 2, The Distraction, is a meditation-themed solitaire game using the same components as the Nevermind activity. This short, fast-paced game plays like a hybrid of Tug-O-War and Whack-A-Mole where The Watcher (the player) and The Mind (dice A.I.) work at odds to determine the ultimate fate of each Thought card. Release all distractions before time runs out for the ultimate Zen Master win!
For the full experience, both parts can be combined back-to-back and the results of the Nevermind activity will affect the game setup tableau and strategies needed to win The Distraction.
—description from the designer