[SPI Advertisement c1978] SWORDS AND SORCERY Quest and Conquest in the Age of Magic - Separate Army and Quest Game, plus Role-Playing Version - Full Background “History” and Characters - Professionally Illustrated by Tim Kirk The Valley of the Great Sword is a much warred over area on a small planet in a trinary system many lightyears and eons removed from...
Sylvan Tactics is a fantasy strategy board game that combines the tactical depth of chess with the dynamic decision making of a card-battler. Two players command armies of woodland creatures, maneuvering on a standard 8×8 chessboard while playing cards from a shared deck. The objective is simple: Defeat your opponent’s King by reducing their health to...
T.E.G. II is a new game from Plan Táctico y Estratégico de la Guerra (T.E.G.), involving armies, ships, aircraft, and nuclear rockets. For those who never played the T.E.G. I, as for experts strategists, the new T.E.G. proposes a different way of playing, lots of action and rapid development. Each player represents one of the great powers of the world:...
From the box cover: "The new, realistic land army war game! Designed and perfected by an infantry officer... A war game with the professional touch... Actual principles of war apply... A real mental exercise... An excellent gift for the 'Chess and Checkers' type" Tactics is a landmark game in that it was the first cardboard-counter commercial board wargame...
The hobby of wargaming was born in the 1950s with the publication of the game Tactics. TACTICS II is a direct descendant of this original board wargame. TACTICS II is sort of like military chess. Different pieces, called "units" in wargames, have different capabilities just like chess pieces. The major difference is that a player can move all his pieces...
In a violent cyberpunk universe, players take on the role of coaches to lead teams of 4 players with the goal of becoming the best team in the Neon League. A 1vs1 board game that simulates the rules of rugby. Tackles, blows, players on the ground, injuries and all kinds of situations that make takkure a fast-paced and fun game. Immerse yourself in this...
Talenticity - The Art-Battle with Visual Magic! A competitive tactical 2-4 players board game in which players compete for territory, make Moneye (the official currency of Talenticity), collect artifacts and become the superstar! Talenticity is a mix of a strategy and tactical board game. Explore the Talenticity field with your hero, perform, run shows and...
London is choking beneath a mist no longer of this world. Under this grey shroud pressing down on the rooftops, the city groans, a rumble too deep to be the wind, too alive to be mere stone. For weeks now, reality has been warping: alleyways shift their places, shadows stretch against the will of the sun, and some Districts feel hollow, as if amputated...
Description: The game covers the initial stages of World War I, on the northern part of the Eastern front. It is divided in four scenarios, covering different stages of the battle. Each stage has different objectives, marked by victory points. Supply plays a key role, when planning offensives. While Russians enjoy numerical advantage (at least initially)...
Technocracy is a game of economic manipulation and military strategy for 2 to 4 players. Technology is the prize resource, and can be traded for gold, other resources, or Achievement Cards. Gain territories that produce resources. Use those resources to build military assets such as armies, navies, air forces and missiles. Colonize or capture more...
User review Set up: The game contains twelve map tiles. Each map tile is made of one hexagon surrounded by six hexagons. Each tile will have a mixture of any or all of five types of terrain: grasslands, farmlands, mountains, woods, and hills. Each player gets a Player Aid card, selects a color of people tokens and places the era cube of the matching color...
Tempus társasjáték 7400 Ft-tól! - 1 felhasználó árulja ezt a játékot!
This is a new game in the Sengoku Jidai series from Hexasim. The battles of Okehazama (1560), Anegawa (1570) and Nagashino (1575) are depicted. The game emphasizes orders assigned to each army's Clans as much as the inertia of the battle. A game turn is divided in activation phases drawn from a recipient containing Clan chits and obligatory chits (for...