The game simulates the military engagements that took place in September, 1939, between Polish and German forces in the area near the towns of Ciechanów and Przasnysz (north of Warsaw, near the border with what was then German East Prussia). The game was included in Taktyka i Strategia magazine no. 44. It consists of 1 map and 3 scenarios. It uses the...
Two-player adventure game set in a six-level citadel represented by six square-grid maps. One player takes the side of the forces of evil and places doors, monsters, pitfalls, sinkholes, and a talisman in the citadel. The other player takes the side of the forces of good and begins sending heroes into the citadel. The evil player must kill all the heroes...
A strategic level game covering the entire war from April 1861 through March 1865. Victory generally depends on the control of replacement centers located at the north and south ends of the mapboard. While Civil War was grouped with AH's "Family/Social" game line, it shared elements with their "Tournament" wargames of the time. The game was played on a hex...
Civil War Classics, Volume 1, is a game and game system covering the battles of Pea Ridge in northwestern Arkansas and Shiloh in western Tennessee. Several scenarios allow players to experience many different aspects of the two battles. Short, introductory scenarios allow players to learn the game system with a minimum number of units and game turns. More...
Clash of Giants: Civil War takes the game system from Ted S. Raicer’s popular and critically acclaimed Clash of Giants WWI series to two of the storied battles of the American Civil War: Second Bull Run and Gettysburg. CoG: Civil War uses a modified version of the chit-pull Activation system of Clash of Giants II: Campaigns of Galicia and First Ypres...
In “Clearing”, you play face-up face cards, your characters, next to each other while using the number cards in your hand, your resources, to remove the enemy cards that try to surround them. If your continuous group of face cards, your crew, is completely surrounded by enemy cards, the game ends in a loss. After the entire deck is drawn and the final...
From the introduction: Cobra - Game of the Normandy Breakout , is a regimental/divisional scale simulation of the allied break-out from the Normandy peninsula in the summer of 1944, which culminated in the encirclement of some 160,000 German troops in the "Falaise Pocket." Each game-turn is equivalent to three days of real time, and each hex represents a...
D-Day, 6 June 1944, was just the first step toward the final defeat of Nazi Germany. Over the following seven weeks, the Allies battered their way through the tough bocage country while the Germans scrambled to keep a line together. By the end of July they had run out of tricks and the Allies were on the verge of a massive breakout. From D-Day to the...
ColourQuest is a strategic board game that involves navigating a map using color cards. The aim of the game is to travel across the map and collect the most points by capturing colored territories. Players all start with their coloured token on a predetermined stating locations, then they draw five coloured cards from the colour deck. The first player then...