The King has commissioned a magnificent Castle that will span the ages. The ones who build it will be blessed with riches, power, and Renown for all time. This is where you come in. To build a Castle require workers, and your Guild is ready to answer the call. You are one of the few, the clever, and the devious, who aims to scheme and expand power by any...
In CastleScape: Gates and Guilds, the world of guild competition and castle construction expands into new realms of challenge. Building upon the foundation established in the original CastleScape game, this expansion introduces an array of new features, including the introduction of the ability to build "Gates", as well as an assortment of new cards and...
Chase is a creative strategy game played on a chess board where players restrict the movement of their opponent in order to trap them and win the game. They must be careful, however, not to trap themselves in the process. The objective of Chase is to jump, block, and taunt your opponent, and collect fees, so that their pawn(s) no longer have freedom of...
CHICAGO '68 pits revolutionary spectacle against civil order at the Democratic National Convention riots of 1968. Players take on the roles of either the Establishment or the Demonstrators in this fast-paced game of street battles and political maneuvers. Each side plays from two asymmetric decks of action cards. The Establishment positions tactical forces...
Chickamauga is a brigade-level simulation of the battle of September 19-20th, 1863 along Chickamauga Creek. The actual battle was a confused melee in which each army went into action piecemeal. The game emphasizes the command control problems that gave this battle character. It uses a unique planning points accumulation system combined with a chit-drawing...
This game covers the 4 and one half year period from the outbreak of the Second Sino-Japanese War in 1937 to the Japanese attack at Pearl Harbor. Each player finds himself making both tactical and operational level decisions as well as strategic ones. Much of the richness in the game stems from the fact that the Chinese player must seek to win with the...
The "Modern Battles Quadrigame" consists of four completely separate games, each with its own 17" x 22", three-color map, unit counters and Exclusive Rules. The Standard Rules are common to all four games. Game scale is one mile per hex and 12 hours per game turn. Unit sizes range from battalion to Brigade. Design is a simple IGO-UGO sequence of play...
Chivalheart: Uprising is a card-driven strategy wargame for two players to enjoy over approximately two hours per session with high replayability. It is proudly an “Amerigame”, meaning that the narrative is at the core of the experience. In Chivalheart: Uprising, one player assumes the role of the imperialistic Seren while the other becomes the desperate...
"Chosin: X Corps Escapes the Trap", is a two-player, intermediate-complexity simulation of the fighting in eastern North Korea in late 1950 in which the Chinese attacked the United Nation’s X Corps as it approached the Yalu River. One of the more famous incidents of the campaign was the US Marine Corps 1st Division fighting its way out of an envelopment at...