In Attakube a player secretly places 7 of his 12 cubes on the last row of a 7x7 board. A pictogram indicating a special power is etched on one face of each cube. A cube is always placed on the board with the pictogram facing its owner. When it's his turn a player can either move a piece one space orthogonally, activate a piece's special power or introduce...
Overview from game designer:- Attercop is a new board game where two players take on the roles of Attercop and Meratoo. Meratoo is the hapless spider who must cross the web of Attercop. Meratoo, must gently feel his way across the web before being caught. Hidden, Attercop stalks - probing, deceiving, sneaking for her prey. It's devious, it's cunning, it's...
Played on a 5x5 board, players try to steer their dinosaurs to feed on plants, and avoid the evil T.Rex as well as each other. Card play determines if the dino moves, stays put, or "panics". In case of a panic, the other(!) players simultaneously, secretly determine the dinos movement. Afterwards, the T.Rex is moved in the same way by all players. The 4...
From Columbia Games preorder page: The Battle of Austerlitz was fought on December 2, 1805. Napoléon's Grand Armée concluded a brilliant campaign by defeating a combined force of Russian and Austrian troops. Napoleon lured the two allies to their destruction by feigning weakness, then crushing their hasty advance with a left wing envelopment. It is...
Autokrator (a.k.a. emperor) is a medieval Euro/wargame about the wars from the 7th to the 11th century between Christians and Muslims. In Autokrator, you control one of the major kingdoms/Caliphates of the Medieval Age – the Franks/Holy Roman Empire, the Moors, the Saracens, the East Roman Empire (Byzantines) – with each kingdom striving to protect and...
Automania, The Game Of The Motor Giants, was Ian Livingstone's second self-produced game, after Boomtown, in a limited edition of 1000. The board is a simple scoring track and large flags for each country. Players have nice wooden car shaped pieces in six colors and a larger car to score with. There is a numbered deck of 56 Market Cards in English and...
NOIR is a two-player game of hidden identities and deduction. Each player, both Killer and Inspector, receives a secret identity from among 25 suspects and an open role that determines their available moves and victory conditions. The Killer plays by eliminating suspects, focusing more on intuition and reading their opponent; the Inspector uses secret...
Grant Takes Command contains two scenarios and 140 counters. The first scenario, "After the North Anna", covers "Grant's overland campaign following the battles of Wilderness and Spottsylvania Courthouse". It requires Lee Takes Command to play. The second scenario, "The Battle Above the Clouds", covers "Grant's campaign to break the siege of Chattanooga"....
In this game, one player is the explorer, who needs to find the treasure in the jungle, the other player is the guardian of the treasure, who places traps and hides the treasure. There are cards that let the explorer pass the traps without losing one of his time counters. If the explorer loses all of his time counters, the guardian wins the game, but if...
Become an award winning game designer...AT HOME! The game is played in six rounds each for a different award. In each round each player is secretly assigned to be one of six game companies. Players then place cards on each of six companies nominated for that award. The card range in value from -1 to 2 votes. At the end of the voting, each player, beginning...