The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
The first point of the four pages of its rules' manual says: "Present Avalon Hill Midway rules (1964) shall apply except where noted, as follows:" This, for sure, identify this Panzerfaust 53 insert as a Midway expansion. It expands the basic game by adding destroyers, transports, more details and, last but not least, a map of Midway Island and the ground...
The Wargamer's Guide to Midway collection of what Avalon Hill considered to be its best articles and variants. Several analysis and tactical articles appear. Two of the scenario expansions from the General are reprinted. The 36 pages thick guide contains the following items: The Midway Thesis, page 3-7, by H. Totten & D. Greenwood. An in depth article on...
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
Very Similar to Guadalcanal. The basic idea is each player has their own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
We know what happened after the American victory at Midway. What might have happened had the Japanese won instead? We pick up the story after the mutually destructive Battle of Midway. SNLF troops have taken Midway in days of bitter fighting and the Japanese must decide what to do next. Midway: Aftermath is a Campaign Study, with eleven scenarios depicting...
This two-player hidden-movement game covers the Battle of Midway in World War II. Players move their fleets on their own operational map, with combat taking place on a tactical map when it occurs. The system is relatively abstract. The game comes with two separate gridded operational maps, one abstract tactical map, rules, and approximately 50 square...
This is a game on the Battle of Midway that took place on June 4, 1942. During the battle, the imperial Japanese Navy (IJN) lost four aircraft carriers at once, turning the tide of the war in the Pacific Theater. Yes, in the game, the player's decisions may alter history. One player controls the US forces, while the other the IJN Kido Butai. Solitaire...
This is a set of Kickstarter exclusive additions for Milito, which were given out with every Kickstarter copy of the game. It includes: A reproduction coin of antiquity. One additional Imperial Roman army (31 cards). This means that both players can command a Roman army in a civil war battle. Two sets of four mercenary cards: Cretan Archers Gallic Medium...
In Mind Maze, each player builds a maze for the other to navigate, sight unseen. They then race each other. The board stands vertically between the players and serves as a screen. On your half, you build a maze by placing a number of baffles between posts. Handicapping can be achieved by reducing a player's number of baffles. When the race starts, you use...
One of the "Warriors of the Green Planet Trilogy of Games". The games are set on a future Earth that has suffered an "axial flip of 72 degrees", resulting in various disasters and changes that result in this hypothetical post-apocalyptic game world. In Mind War each player controls one, or perhaps a few mind warriors. Each player simultaneously plots where...