From the game intro: This game recreates the divisional scale attack by a German Panzer division against a dug-in Russian Infantry division on the Eastern Front during the Second World War. As the German divisional commander you have the opportunity to use your tactical skill to produce the Blitzkrieg effect of the mechanised and highly mobile forces under...
From the publisher: In this fast-paced multi-round game, you control a small castle of three walls, behind which you will defend your Princess, fire your Catapult, and rule with your shrewd and protective King. Simultaneously, you will send forth your own Knight to abduct said rival’s Princess. For each game purchased, you will receive 14 game cards, an...
Mid-East Peace is one of those great games where luck really doesn't play a part, once initial country selection is made. The game is set during the pressure cooker situation of the early 90's and the tension of the game certainly reflects this. Players out-maneuver and out-bluff one another so as to gain the riches of the region, while making sure they...
A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other. Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings...
The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
The first point of the four pages of its rules' manual says: "Present Avalon Hill Midway rules (1964) shall apply except where noted, as follows:" This, for sure, identify this Panzerfaust 53 insert as a Midway expansion. It expands the basic game by adding destroyers, transports, more details and, last but not least, a map of Midway Island and the ground...
The Wargamer's Guide to Midway collection of what Avalon Hill considered to be its best articles and variants. Several analysis and tactical articles appear. Two of the scenario expansions from the General are reprinted. The 36 pages thick guide contains the following items: The Midway Thesis, page 3-7, by H. Totten & D. Greenwood. An in depth article on...
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
Very Similar to Guadalcanal. The basic idea is each player has their own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
We know what happened after the American victory at Midway. What might have happened had the Japanese won instead? We pick up the story after the mutually destructive Battle of Midway. SNLF troops have taken Midway in days of bitter fighting and the Japanese must decide what to do next. Midway: Aftermath is a Campaign Study, with eleven scenarios depicting...
This two-player hidden-movement game covers the Battle of Midway in World War II. Players move their fleets on their own operational map, with combat taking place on a tactical map when it occurs. The system is relatively abstract. The game comes with two separate gridded operational maps, one abstract tactical map, rules, and approximately 50 square...