Missile Threat Solo Rules & Mercenary Air Campaign: this book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel...
Advanced Solo Campaign'' The Advanced Solo Campaign allows you to fight a map-based, objective-driven campaign, which escalates as you progress. These Advanced rules include: many unique pilot skills that can be earned, 3 different campaign maps (for a short, long, or medium campaign), rules for capturing enemy pilots, pre-made aircraft and ordnance sheets...
A tactical game of air-to-ground and air-recon missions. Each counter represents an individual aircraft, turns are 30 seconds, and each hex is 2 miles across. The game uses the same map sheet for all 10 scenarios. "This game simulates some aspects of air warfare during the period 1960-1980. One player or team called the A-player must carry out one or more...
Missúmdàlikoi is a large-unit, board war game set on M.A.R. Barker's world of Tékumel. It was published in Volume 2, Issue 1 of Seal of the Imperium, a publication of Zottola Publishing, Inc. (www.zotpub.com). The rules for the game appear on pages 132-199 of that issue. Rules for two scenarios are included: a two-player Salarvyáni offensive into Tsolyánu...
A fictional wargame (WW2 themed) for two players in which quite a few things are foggy at the start of the game. To have a better chance of winning you will try to find out what kind of units the enemy has, how many are fielded and where they are located. And hopefully, you will find out your opponent’s objective before it is too late. The hearth of Mists...
It’s 1928 and the Don is dying! The latest attempt on the Don’s life has left him on his death bed with around a week to live. Seeking a worthy replacement to head the family, the Don has ordered his Captains to prove themselves before his final departure. As one of these Captains, its up to you to gain enough money and notoriety in the hopes of fulfilling...
Mobster Metropolis is a 2-4 player strategy game where participants compete to create the most powerful gangster syndicate. Invest in turfs and recruits to generate income and defense, or scheme and attack other players with Drive-bys to take their money. The player with the highest gangster reputation wins the game. Each round of Mobster Metropolis is...
Mobster Metropolis társasjáték 25000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Relatively fast, playable naval ship, air squadron, and land brigade scale game using dummies for fog of war. As many as 36 8-hour turns (12 days, but warships may not stay at sea for longer than 9 days). ca. 80 miles per hex. Single sided pieces. Will the "mongeese" - 3 ... or 4? ... Eastern Fleet carriers - get close enough to launch their night attack...
User summary A party-esque card game, where one plays the human, and the rest play the monkeys who have escaped from zoo. The cards depict various places where the monkeys may have gone. The monkey players will play these each turn, and at the end of each turn, flip them face up. The human player may to a certain extent look at the monkey players' hand...
Another in the "Spinner" category, the game includes: a colorful mounted mapboard; 4 Soft Plastic "Special Monsters"; 48 cardboard "Monster" cards; the "Spinner"; and the Rules. The mapboard depicts 4 "Arenas" of combat-Ice Caves, Volcano Pit, the SWAMP, New York City, & the center starting place. There are special spots on the board such as Force Field...
More complete title: "Monster Maker Wars Gaiden: The Double-Headed Lion". Boardgame included with RPG Gamer #6. Originally in Japanese, but an English translation is available. Plays very similarly to Lord of the Rings: the Confrontation (which plays like Stratego with cards and abilities). The Royalist player attempts to get Vishnus, the successor to the...