ONE PIECE: Dawn of Liberation is a new cooperative board game based on the globally popular anime and manga franchise. Developed in partnership with Toei Animation, the game adapts the Land of Wano arc into a large-scale, narrative-driven adventure for one to four players. The project brings the world of ONE PIECE to an expansive tabletop format, combining...
The Abyss is a mix of a tempo and combo card game for 2 to 4 players set in the depths of the ocean where every draw is a gamble. On your turn, grab a card from the discard pile or push your luck by drawing two from the deck and keeping one. The only cards that score are the ones safely in your hand, so every combo you play is a sacrifice of points. Rounds...
AKARA is an abstract pure-strategy game of transforming elemental pieces for 2-4 players. Players begin the game with one Aether and an army of Particle (pawn) pieces positioned opposite each other on a hexagonal board. After moving one of their pieces on the board, players may transform any one of their pieces into a different piece type. This results in...
The characters of Alice's Adventures in Wonderland are having a Parade! All players are producers of this parade. Characters from Lewis Carroll's books such as Alice, The White Rabbit, and The Hatter are steadily invited to join this weird procession. On your turn, you play a card (from your hand of five) to the end of the parade. Unfortunately, that card...
Allenby's and Lawrence's Desert Wars is a fast, playable, intense Operational level micro-wargame about the 2 wars against the Turks in Palestine and Western Syria waged by the British and by the Arabs. The British wanted the Turks out of Palestine and the Levant to replace them with British and French control, while the Arabs and TE Lawrence were fighting...
アマロン (Amaron) is a simplified Shogi style game from Japan, using a 4 x 6 grid. The two players move their hieroglyph pieces as indicated, trying to capture their opponent's Eye Of Horus piece to win. To assist them, there are black cubes called Amaron (meaning Energy) they can collect and spend to get extra turns. But if a player gets three Amaron, they...
Discover the excitement of the animal kingdom with Animal Duel ! Ready to live a fast-paced, dynamic adventure full of strategy? Animal Duel is the new board game that will conquer your afternoons and test your cunning and speed. Perfect for players ages 8 and up. This duel of animal cards on the board offers quick games of just 10 minutes, making each...
The players take tuns to move a figure. The area covered by the guns (the light green spaces) may not be entered or jumped over by friend or foe. The two flag spaces can be occupied and jumped over by the figures in the same way as the other spaces on the game board. The figures jump one, two or three spaces straight forward, left or right sideways, left...
Újratervezett, kétszemélyes verzió Az Antike elnevezésű, többszemélyes harci stratégiai játék 2005-ben jelent meg, és a közepes nehézségű civilizációépítő társasjátékok kategóriáját mondhatja magáénak, és 2-6 játékos mérheti össze benne tudását. Minden előnye ellenére a játék kétszemélyes verziója egy kissé döcögősen vált normálisan játszhatóvá. A...
Players develop their colony by laying tunnels, chambers, and harmful tiles. First to finish wins. Players take turns selecting and laying new tunnel tiles or play a harmful tile on a player’s colony, or removing a harmful tile from their own. Over time each player will develop a Colony of tunnels and chambers full of eggs, larva, food, and more. Each tile...
The Apex Games arenas are brimming with treasures just waiting to be plucked. And if you want something valuable and well guarded—Loba is who you go to. This expansion offers a wealth of new content for Apex Legends™: The Board Game, adding Loba into the game’s Legend roster. Loba uses her Burglar’s Best Friend bracelet to escape from perilous situations...
Apollo: Race to the Moon is an asymmetric 1-2 player game, playable in around 90 minutes, covering the US-Soviet space race from 1955 to 1970. One player controls NASA, funded by a congressional dollar budget, while the other runs the Soviet space programme on political will — the approval of Khrushchev and later Brezhnev. Both sides are racing to land a...