SPI boxed compilation of their three Middle Earth games: War of the Ring is the big game, and Gondor and Sauron are smaller ziplock/folio style games. The games are primarily two-player hex-and-counter wargames. In War of the Ring, great armies battle while individual characters from the books control the fate of the One Ring. The "character game" can be...
'War of the Ring'. On a large map of Middle Earth, armies are mustering and heroes are readying to fight the shadow spreading out of Mordor. The game is played on two levels. Both sides (or three if someone wants to play Saruman) have great armies that battle in a typical wargame style while another game is going on at the same time with individual...
In War of the words, the players stand at the head of their own newspaper with their own political leaning (Royalist, Catholic, Centrist, Liberal or Republican). Each round, they can place their cards (informants and agents) in one of five different areas of Paris each round. They can attempt to gather the latest NEWS (three areas), seek support at a...
From 1563 to 1598, a civil war raged across the kingdom of France, involving all neighbouring countries. It pitted the last kings of the Valois line, the Protestants Huguenots and the Ultracatholics League. Part diplomacy game, part wargame, The Wars of Religion let you remake history. Each turn, you will use your supporters at court to improve your...
Originally published as Texas by db-Spiele. The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate...
We Must Unite Them is a campaign game about, politics, trust, and deception. Each player acts as a Royal House in a shared Kingdom in a time of great change as war looms upon the horizon. Each house sees a potential to twist the world into their own shape and agenda, but cannot do it alone. Who will rise and fall in a game about deception and lies? In each...
We, the Faceless is a fast playing asymmetrical 4x game. The Faceless Lords, demigods of torment, march their forces into populations centers, reaping skulls and spreading destruction. Clashing with each other, they devastate the landscape, but the dark magic of the faceless lords seal the gods out of the realm, but also seal in the souls of the slain....
Step into the shadowy halls of Nevermore Academy to save the school from assured destruction in this officially licensed social deduction game for 4–8 players ages 10+, based on the hit show Wednesday. Crackstone’s followers are trying to collect body parts to revive Crackstone himself! But Wednesday and her fellow students are trying to prevent that from...
Where Humans Don't Belong is a deep space exploration game in which you are trying to escape the unknown galaxy into which your damaged starship has been thrust. Explore uncharted space, board derelict freighters, land on ringworlds and other amazing locations — all while being hunted by an alien dreadnought intent on your destruction. The fate of your...
パンツはどこへ消えた? (Who Moved My Under Pants?) is a Japanese chasing game. You are junior school children, waiting for your teacher to visit and inspect your home. You are getting dressed, but the cat has taken your underpants! Where are they? If the teacher catches you with a bare bum, you will get extra homework! Players use cards to move around the rooms in...
The Wilderness Boardgame is a memorable, solo, or cooperative adventure experience for 1-6 players. Set in a beautiful dystopic world where nature has reclaimed the cities. The Survivors will have to fight a horde of wolves and a giant Beast to create a safe heaven amid this chaos. With unique mechanics, such as limiting the number and places you could...
Long ago, the world’s origins shrouded in mystery. According to the temple and sage, the ancient god named this fabulous world "Taiyi". A million years ago, a world-destroying catastrophe split the world into two closely related continents: the Dark and the Glory, following ancient gods' principles. After billions of years of internal friction, the...