An abstract game (lightly themed as a 'King of the Mountain' style game in the Roman Coliseum), OM is played on a circle divided into 20 sections. Each player starts with 10 pieces. Rolling 2 dice (a Red die & a White die), the Red die forces each player to move a piece in the direction indicated, while the White die allows the player to move ANY piece in...
Dakalio is an abstract strategy game for 2 players set in space, the board acts as a planet gravity surface, so it works similar to a spherical board. Players place Asteroids and move their spaceships around the planet creating paths in order to get crystals and take them out while trying to block each other. There are 2 ways to trigger end game. Features:...
Ordnungswissenschaft is a physical game in which four players are moving stacked boxes according to rigid instructions. The players have to execute these instructions in the given order and can only determine when to execute, not what to execute. 5 cubes are stacked in the corners of the space, and the four players stand on the sides of the square playing...
おとひめクエスト (Otohime Quest) is a fast dice game from Japan for 2 players. The game is themed on the popular Japanese folktale Urashima Taro in which the young fisherman Taro is rewarded for saving a turtle. He is taken undersea to Ryugu palace and is entertained by the Princess Otohime for several days. But when he returns to his home, he has been gone 300...
Storyline: Scientists now knew it was the end of the world. They predicted that a scourge of natural disasters would hit the earth getting increasingly more dangerous until they wiped out all life on earth. The nation's government leaders came up with a solution to build a giant government facility larger than any structure on earth capable of withstanding...
The Ship’s Computer wakes you from Cryo-Sleep. There’s something Big & Nasty on board! But you’re on this ship for a reason… You’re trapped on a drifting death trap with one shot at survival. Race through bug-infested corridors, outwit rivals and hunt down the elusive McGuffin that will unlock your Agenda — and the access codes you need to escape before...
Paths to Aegis is an automa rogue-lite deck-building board game. The game allows for 1-4 player cooperation as each player takes their own character with a unique set of abilities and strengths as they discover new tiles on their way to defeat Cerberus by gaining more powerful cards and leveling up. Each turn the player rolls the die to move across the...
Super fast and simple, conventional point-to-point game about Patton's historically failed attempt to grab logistically strategic Breton ports and liberating Brittany. (Simpler, sleeker system than Postcard Brittany but retaining the essential gameplay objectives.) German units, roadblocks, and blanks begin game hidden - to stay so in a 2-player game until...
A relatively simple 12-turn point-to-point (sudden death) campaign game about General George Patton's attempt to fight through France's Lorraine and break through the fortified Siegfried Line behind the Saar River before Winter 1944. If his player scores big successes at the start, his fuel may *not* be diverted to Field Marshal Montgomery's (over-, it...
You and your opponents step onto the platform, weapons ready. Everyone at the prestigious Pearwood House is watching, evaluating. Victory may go to the last fighter standing, but it may also go to the most aggressive fighter, whether or not that fighter is conscious at the end, so do not back down. Pearwood House Rules of Combat is a card-driven...
“Is there anyone who dares travelling from Peking to Paris in the next summer by car?” Five daring crews with their cars left Peking for Paris on June 10th, 1907, to take up this incredible challenge: a 10,000 miles long trip over trails and mule tracks, across the mountains of China, the Gobi Desert, and the Russian steppes. Pékin-Paris is a card-driven...
ペンギンセンス (Penguin Sense) is a push your luck game from Japan. As Emperor Penguins, players swim out to see in search of food for their young. But they risk being attacked by predators such as seals or orcos. Each player takes turns to take a food chip, worth 1-4, and then flip the Sea Card underneath the chip. Each card shows some aspect of life at sea...