In Tiberpunk: Streets of Rome, alien tech crashed into ancient civilization — and changed everything. Rome endures, but now drones patrol the alleys, senators wield data like swords, and glory belongs to those who can hack, hustle, and survive. In this strategy game that blends dice-driven adventure, tactical planning, and ruthless competition, you’ll lead...
Two In Common (TIC) playing cards are an intuitive and powerful deck of cards with huge game potential. Great for families with kids 7 and up, as well as for the most seasoned and serious card players. May the brain floss begin! The games are organised by difficulty (or Brain wave: 1) Easy - Brain Ripples 2) Medium 1 - Brain Maps 3) Medium 2 - Brain Waves...
In Ticket Gagnant ("Winning Ticket") the players are horse racing handicappers. Players share their predictions on which horses will win the race. Before each race, depending on the movement cards they have in hand, players select on their prediction card, 1, 2 or 3 horses they think will finish among the top 3 spots. Then the race begins and players take...
In this exciting puzzle game, children learn about the animals of the world. The players guess which animals are hidden behind the puzzle cards. In the process, they discover more and more animal characteristics and abilities. Players discover the different characteristics and abilities of the animals to figure out which animals are being searched for on...
Time Flies is a head to head asymmetric trick-taking cake defence game for 2 players. One player assumes the role as a fly, trying deviously to get some cake on its birthday, the other, as a child trying to stop the fly landing on their cake and ruining their own birthday! Time Flies has elements of racing, set-collection, area control, and of course...
Time HAMMER The Dual is for 2 players age 12+ and takes about 30-45 minutes. You will: play Gadgets (unique cards), Attack rival Agents in the past or future, Jump Agents to other Decades, repair HAMMERs that infect decades and Buy stuff. Players will also set Agents in past and future decades for command of assets & powers, to gain Skill and raise their...
Race to 15 victory points to win the game! Time of War is a game of bidding, trading, alliance building, resource management, and combat. All actions are simultaneous so there is no waiting for your turn! Bidding Phase - Bid for control of resource boards Battle Phase - Use battle cards and dice in combat Voting Phase - Vote for control of the white flag...
Read a fictional story about Charlie and Natalie as they are whisked away to the future to try to stop the invention of time travel itself! Every couple of chapters you get to play as Charlie and Natalie in a game where you help them progress through the story. Unfortunately, each game is broken and needs your help to fix it. The next few pages after a...
2-4 Players Ages 12+ 30 min. per player SUMMARY: In the year 2475 world nations race to save the past and control the use of time travel. STORY: The amount of anomalies created through time travel in the 25th century has become a major world concern. The FTCN (Federation of Time-Traveling Capable Nations) has voted that all nations must give up their time...
Welcome to Timeland, a stand-alone adventure in the land of Taluva. A very long time ago, the goddess Atera gifted several treasures to the inhabitant tribes of Taluva, instead of living in harmony the various tribes descended into war amongst each other. After many years of war and the island’s continuous volcanic eruptions, the island of Taluva is now...