Centuries into the future, scientists experimenting with fusion technology have triggered the Sun to go Super Nova! To escape the expanding corona, players must mine resources, manage their crew population and research sufficient technology to traverse actual locations in our Solar System and escape into the greater Milky Way Galaxy. On a turn, players...
A fast-paced, competitive, space challenge for 2-4 players. You are a Nova Raider, part prospector and part pirate, in this space age race for riches. Compete with other Raiders to collect the valuable energy crystals surrounding an unstable star. Grab as much as you can before the expanding star consumes everything in its path, including you. Use your...
NOVE is an addictive card game that blends the excitement of Blackjack with the fun of Poker. The objective is to accumulate points by hitting cards, aiming to get as close to 31 as possible without busting. This gameplay will feel familiar to blackjack enthusiasts! You can also win points by forming powerful card combinations, such as pairs or three of a...
The players take turns to roll and move. The game begins with the number 1 and ends with the number 60. Three dice are rolled, always at the same time. Whenever three dice are thrown, the points from only two dice are added together. The number of points the two dice have together is the number of numbers the player advances with his figure. However, if...
Each player sets his 4 pawns on the starting spaces (1-4) of his color. Movement is determined by a die. On the roll of a 6 a pawn may be moved from a starting space. On spaces 1-9 pawns of the same color may not pass each other by. On the red spaces pawns may be thrown out if a pawn of another color is arriving. Thrown out pawns are set on space 9 and the...
The players have to get their 4 meeples (or as many as possible) from space A to space 100. Movement is determined by a die. If a meeple gets on a space occupied by another player, the later has to return his meeple to the home area. On the roll of a 6 or by reaching space 10, 20, 30, 40, 50, 60, 70, 80 or 90 another meeple may move from a home space to...
The players form two teams and take turns to roll and move. Each team controls four pawns. They start at home at space 1 and have to reach the train station at space 35. On some spaces events hinder or benefit the players. The first team to get four pawns to the train station wins the game. The game was published just after WWII. It came in an envelope and...
A press-your-luck, resource collecting, get ready for winter board game involving Squirrels with personality. Ages 8+. 1-6 players. This unique game builds the board using a series of leaf cards spreading out into 6 branches from the centre of the tree. Each turn, players have 3 actions to utilize across whichever mix they wish; move onto a leaves card...
The O.R.1.O.N. Station (Orbital Relay 1 - Orion Nebula) was established in ADE 2584 (After Destruction Earth) as a scientific outpost for stellar navigation and cutting-edge experiments in space exploration. One of these experiments unlocked the ability to refine raw materials into the essential building blocks of human survival in space, sparking the...
In a post-apocalyptic world, go on a quest for the Oasis, the last source of fresh water in a thousand miles’ radius. To reach your goal, you will have to draw, steal or fetch Travel cards and play them in front of you in descending order from your starting city Khalla #13 to the Oasis #0. Beware traveler, you’re not the only one looking for this Eden ! Be...
From the press release: Combining word searching with vocabulary building, Obscurity has players search a letter board for 10 words hidden on a game card(4 letters or longer). Words may be formed in any direction as long as the letters touch for every word a player got that their opponents did not, they get to score points. Players use a word list on the...