Every player take a colored pawn There are three scoreboards: the Olympic stadium with the 5-lane track on which you can compete in athletics competitions, the central section with the platforms for the jumps (high jump and pole vault) and the platforms for throws (javelin and shot put), and the last area for the swimming, diving, and rowing competitions....
Il Palio Di Siena recreates the drama of the famous horse race contested annually since the 17th century by bareback jockeys representing Siena's rival contrade (districts). The goal of the game is to maneuver your horse through the hazards posed by the race track and other riders to reach the finish line first. Winning the Palio requires a combination of...
1271 AD. Two caravans race across the Mediterranean and Asia, from Venice to Peking and back, along the route of Marco Polo’s travel as told on his own Book of the Marvels of the World. The first player to be back home wins. The game is diceless: players choose how many cases they move, from 1 to 8, but they can not chose the last number moved by the...
Mice try to collect certain items in the forest, but on their way they have to move past tree stumps where the forst owl sleeps, and wake her up in the process. If the owl is in good mood, the mouse may continue to move, if not, it must stop and it is the next player's turn. The most notable feature of the game is a huge owl figure. Players can press its...
Game 1 (Middle Europe) Each player gest a flight plan card and has to get his plane from indivated starting point to destination point. Movement is determined with two dice. Between some cities a unlucky number is indicated in the game board. If a player rolls this number with one of his dice while passing this point, he has to undertake an emergency...
The players take turns to roll and move. If a ghost appears on the special die, it causes the pawns to flee in panic. If they stand on an even number (2, 4r 6 etc.) they dash 5 spaces forward, from an odd number (1, 3, 5 etc.) they go 5 spaces back. The first to reach space 100 wins the game. The game was published in the magazine Frösi Nr. 8/87. —user...
The players must fly from the starting point to the destination airport. Each player chooses their own route. They have several options and must try to find the most convenient route. The first player to arrive at the destination is the winner. Players can also agree not to land at the destination airport, but to simply fly there and then return to the...
Objective: be the first to reach your home base with all (4) meeples - moving by turns - 'Eile mit Weile/Pachisi' variant with following modifications 1 the number stepping out of the base and another die roll is the "1". If you don't use the "1" to step out, ist counts double and you may roll again. 2 you can't be thrown out if your meeple rests on a...