Fishermen in a small hamlet in Greenland have been hit by sudden frost and snow. On foot they set off to the nearest village on the mainland. The one who arrives there first, and survives a harsh journey over ice, snow-capped mountains and past polar bears, wins the game! By cunningly placing landscape tiles and walking with either your puppet, or a polar...
The players start with their pewter figures on the colored spaces in the corners of the game board and take turns to roll a die and move their figures. If a figure has completed a trek clockwise around the game board, it advances to the next inner circle. Some spaces benefit or hinder the players. In a game with two players, the first to reach the heart in...
Translated literally, the title means "Hedgehog Irking" (or a bit more loosely, "Annoying the Hedgehogs"), but the game is usually referred to in English as "Hedgehogs in a Hurry." This game gives players several wooden disks (the hedgehogs) to place in one of six rows. During a turn, you roll a die, optionally move any of your hedgehogs one row left or...
Il Palio Di Siena recreates the drama of the famous horse race contested annually since the 17th century by bareback jockeys representing Siena's rival contrade (districts). The goal of the game is to maneuver your horse through the hazards posed by the race track and other riders to reach the finish line first. Winning the Palio requires a combination of...
1271 AD. Two caravans race across the Mediterranean and Asia, from Venice to Peking and back, along the route of Marco Polo’s travel as told on his own Book of the Marvels of the World. The first player to be back home wins. The game is diceless: players choose how many cases they move, from 1 to 8, but they can not chose the last number moved by the...
Mice try to collect certain items in the forest, but on their way they have to move past tree stumps where the forst owl sleeps, and wake her up in the process. If the owl is in good mood, the mouse may continue to move, if not, it must stop and it is the next player's turn. The most notable feature of the game is a huge owl figure. Players can press its...
Game 1 (Middle Europe) Each player gest a flight plan card and has to get his plane from indivated starting point to destination point. Movement is determined with two dice. Between some cities a unlucky number is indicated in the game board. If a player rolls this number with one of his dice while passing this point, he has to undertake an emergency...
The players take turns to roll and move. If a ghost appears on the special die, it causes the pawns to flee in panic. If they stand on an even number (2, 4r 6 etc.) they dash 5 spaces forward, from an odd number (1, 3, 5 etc.) they go 5 spaces back. The first to reach space 100 wins the game. The game was published in the magazine Frösi Nr. 8/87. —user...