Yu-Gi-Oh! Trading Card Game is a collectible card game based on the hit TV series' own collectible card game. It plays differently in the beginning of the show, but nearly identically in the later seasons. Players each have 8000 Life Points, and the last player with those points remaining is the winner. Players summon (play) monsters (cards) to the play...
Rush Duel is a new type of ygo card duel in TV anime Yu-Gi-Oh! Sevens, which is that newest TV anime of Yu-Gi-Oh! series. Cards of Rush Duel are different from the origin Yu-Gi-Oh! Trading card game or Yu-Gi-Oh! official card game. In this game, players draw until he/she has five cards in his/her hand each turn, and players can summon monsters as much as...
The troublelicious heist game with just one loser! YUM YUM Trouble Gum is a card shedding game. When it is your turn, you draw a new card and/or play a card that fits. As soon as everyone and everything is in place, a heist can go down. At that point, be sure to have the right cards left in your hand or, better yet, none at all. Either way, let someone...
In the card game Z3BRA, all good things comes in threes — because then you move closer to victory! To set up the game, deal each player fifteen cards. Without looking at the cards, they lay out nine cards in a 3x3 grid, then place the remaining six in a personal stack. On a turn, draw a card from the deck or the discard pile, then exchange it with a card...
Zaka is a light-hearted strategy card game set in a magical and monster-filled realm called "Zaka". In this game, players each build an army of whimsical monsters and then battle their way to victory using their monsters’ unique abilities and a hoard of dangerous weapons. This fully self-contained game provides an intuitively easy-to-learn and party-ready...
An expansion for the fantasy card-drafting game Enchanters (or the stand-alone expansion, Enchanters: Overlords) featuring two brand new unique 25 card Kingdom Decks. The Angels: The blessings of the heavens descend in this kingdom deck. Heal your opponents for the power you need, risk ongoing wounds in exchange for the most powerful of equipment, and...
An expansion for the fantasy card-drafting game Enchanters (or the stand-alone expansion, Enchanters: Overlords) featuring a new way of tracking wounds. With this mini-expansion your wounds are no longer merely a number of gallons of your blood spilled. Every time a you get 10 Wounds you must exchange them for a Wound Card, which describes the injuries you...
An expansion for the fantasy card-drafting game Enchanters (or the stand-alone expansion, Enchanters: Overlords) featuring two brand new unique 25 card Kingdom Decks. The Barbarians: The best defense is a good offense. Trade protection for power, accumulate as many attack points as you can, and challenge the fearsome Frost Dragon for victory. The Faeries:...
The Mythic Deck is a promotional and optional deck (made of 24 incredibly powerful Monsters) that represents the end of time that is about to happen. When the world ends the different universes collide and monsters from other realities enter the Enchanters world. At the beginning of the game, you randomly draw one card per player from the Mythic Deck, you...
2-6 Players build up defenses and toss Zambies around as weapons. Turn all your enemies into Zambie Bosses and be the last Player alive to win. A simple game, quick to learn and quick to play. The more people you can get to play the more crazy the game becomes. The game revolves around drawing cards that consist of Zambies and Defenses. You use these cards...
Venice without gondolas would be like a holiday without sunshine. In Zaster la Vista, players slip into the role of gondoliers competing for the most lucrative fares and tips between the Canal Grande and St. Mark's Square. The goal is simple: collect fare and tip cards by navigating the board, and finish with the most points. At the start of the game, two...
Players have to fill 3 paths of color stones to reach the top of the magic mountain. On their turn, players draw a stone from the game tube. They can place them on their way up, or they can use them to block other players on their way up. The stones can always be used on both sides, so that the player has a tactical choice of how to use the stone. The...