White Elephant is a negotiation game featuring a gift economy system. In White Elephant, you pass gifts around and collect the most items you can. Be the one who scores the most items in your group of friends. The deck of gifts contains an assortment of cards with one, two, or three gifts, among six different types. The game starts by randomly determining...
Elephant Gift Exchange is the most fun you can have playing one of the crappiest games there is. You know those lame Christmas gift exchange games you are always plagued with at Christmas parties. We give you a super charged, fast paced version of that crappy game but in a simple 5-minute game with hilarious present cards. Presents range from unused items...
You intend to spend the night with some friends in an old house, haunted by the White Lady, a vampire; the best defense against her is the classic old remedy - garlic. You notice that some of the evil of the white lady has contaminated everyone of you; otherwise would you be so frightened of one another? There can be only one survivor, and it will be the...
Get first to the Top of the highest Mountain. Be aware of the Yeti! He doesn't really like Mountaineers. Push the others down, set up traps and use special Items to hinder your opponents! White Peak Board Game is a Mountain crawler boardgame. The Players (Mountaineers) goal is to reach the Top. You and your friends will compete against each other. The Game...
Dive into the wacky world of Who Murdered the Turtle?, the hilarious and suspenseful card game where your friends are your biggest suspects! Who Murdered the Turtle? is a game of asymmetric roles where one player is the murderer and the rest turtles. On each turn, players play any number of action cards from their hand, ending with picking a card from the...
Who’s Meowing? is a fast-paced party game full of blindfolds, meowing, and cat chaos! Players use Who’s Meowing? mini-game cards to trigger laugh-out-loud challenges where they must guess which player is secretly meowing - if they guess correctly they win a tuna card. Action cards add even more excitement, allowing players to steal tuna, trick opponents...
"Are you shocked?" It appears to have the body of a fox, its eyes glowing red. You can feel its gaze piercing straight into your thoughts. You hold your breath, keeping utterly still, you realize you may have stepped into a place you were never meant to enter. In Eastern cultures, the aversion to the number "4" stems from its pronunciation which is often...
One of you stinks and you must find out who it is. Everybody plays with five cards, and you draw cards after each turn. Plus cards increase the stink level and minus cards decrease the stink level. Special cards enable more advanced gameplay strategies and include Multiplier cards, Zero cards, and Any Number -5 to +5 cards. Your goal is to stay in the safe...
Who Stole Ed’s Pants? is a lighthearted game of bluffing, backstabbing, and shifting blame wrapped in the absurd mystery of a missing pair of trousers. Designed for 3–4 players, this social deduction party game asks not “whodunnit?” but “who looks guilty enough to pin it on?” Each round, players influence three evolving “facts” of the crime: When the pants...
It's time to put on your armor, pick up your sword and shield, and get ready to battle! In Whole Armor of God, your quest is to be the first player to build a warrior by collecting all six armor tiles. When it's your turn, use the Faith in Action cards like Prayer, Follow the Prophet, and Attend Church to earn each piece of your armor. But watch out as...
Whose Treasure is a card game for people to make the time more enjoyable with friends. Players try to make full completed maps as soon as possible in the FIRST MODE match or as many as possible in the FINAL MODE match. Players take turns to put their cards on the table and draw cards from the deck to keep 4 cards in their hands. Since many maps are almost...
Why First? is a racing game in which players vie to be second in order to win. The game lasts five races, with each race lasting five turns. At the start of each race, players receive a hand of five cards, with each card bearing a value from -4 to +5. The players' pawns start each race on 0 of the racing track. Each turn, players choose a card from their...