Hidden identities with opposing goals compete for trick-taking galaxy supremacy! Players are given hidden identity cards: The "Envoy" scores points for other people making their bid, the "Saboteur" scores for others failing, and everybody else scores for making their own. The deck size changes depending on the player count (3, 4, or 5) so every game is...
Galebari is a Croatian term for men who pursue short-term romantic encounters with female tourists, typically foreigners. These individuals are often characterized by their physical attractiveness, confidence, and sociability, renowned for their charm and ability to impress foreign women. While some view their activities as ethically questionable, Galebari...
Many card games are about who gets the best cards — Just get an Ace, and boom, you win: all luck, no brain power! Low-ranking cards like 2,3 often have no impact to the outcome of game. GALO breaks these paradigms by making the ranking circular: weaker card(s) are given the special power to defeat ONLY the stronger card(s) of the game Game has 30 playing...
This game is for 4 players, playing as partners. Each card has a value from 1 to 48. The four Aces are excluded from this and are called Muettes (the French word for Mute). Each player can bid which is really a search for a trump sequence. An example of bidding could be 'All the red cards' or '7s to 9s'. The only restriction in the bidding is that a legal...
"Bakuchi wa Akuma de Tsuite kara" (or "Gambling King" is a confirmed English title by the author himself) is a simple trick-taking game where you bet with power of demon. The objective of this game is to become the king of Bakurinpic which is held every 10 years. But in order to win in this game, you need to use demon powers, but since everyone will use...